3,389 research outputs found

    Probabilistic modeling of eye movement data during conjunction search via feature-based attention

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    Where the eyes fixate during search is not random; rather, gaze reflects the combination of information about the target and the visual input. It is not clear, however, what information about a target is used to bias the underlying neuronal responses. We here engage subjects in a variety of simple conjunction search tasks while tracking their eye movements. We derive a generative model that reproduces these eye movements and calculate the conditional probabilities that observers fixate, given the target, on or near an item in the display sharing a specific feature with the target. We use these probabilities to infer which features were biased by top-down attention: Color seems to be the dominant stimulus dimension for guiding search, followed by object size, and lastly orientation. We use the number of fixations it took to find the target as a measure of task difficulty. We find that only a model that biases multiple feature dimensions in a hierarchical manner can account for the data. Contrary to common assumptions, memory plays almost no role in search performance. Our model can be fit to average data of multiple subjects or to individual subjects. Small variations of a few key parameters account well for the intersubject differences. The model is compatible with neurophysiological findings of V4 and frontal eye fields (FEF) neurons and predicts the gain modulation of these cells

    Push is Fast on Sparse Random Graphs

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    We consider the classical push broadcast process on a large class of sparse random multigraphs that includes random power law graphs and multigraphs. Our analysis shows that for every Δ>0\varepsilon>0, whp O(log⁥n)O(\log n) rounds are sufficient to inform all but an Δ\varepsilon-fraction of the vertices. It is not hard to see that, e.g. for random power law graphs, the push process needs whp nΩ(1)n^{\Omega(1)} rounds to inform all vertices. Fountoulakis, Panagiotou and Sauerwald proved that for random graphs that have power law degree sequences with ÎČ>3\beta>3, the push-pull protocol needs Ω(log⁥n)\Omega(\log n) to inform all but Δn\varepsilon n vertices whp. Our result demonstrates that, for such random graphs, the pull mechanism does not (asymptotically) improve the running time. This is surprising as it is known that, on random power law graphs with 2<ÎČ<32<\beta<3, push-pull is exponentially faster than pull

    Task-demands can immediately reverse the effects of sensory-driven saliency in complex visual stimuli

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    In natural vision both stimulus features and task-demands affect an observer's attention. However, the relationship between sensory-driven (“bottom-up”) and task-dependent (“top-down”) factors remains controversial: Can task-demands counteract strong sensory signals fully, quickly, and irrespective of bottom-up features? To measure attention under naturalistic conditions, we recorded eye-movements in human observers, while they viewed photographs of outdoor scenes. In the first experiment, smooth modulations of contrast biased the stimuli's sensory-driven saliency towards one side. In free-viewing, observers' eye-positions were immediately biased toward the high-contrast, i.e., high-saliency, side. However, this sensory-driven bias disappeared entirely when observers searched for a bull's-eye target embedded with equal probability to either side of the stimulus. When the target always occurred in the low-contrast side, observers' eye-positions were immediately biased towards this low-saliency side, i.e., the sensory-driven bias reversed. Hence, task-demands do not only override sensory-driven saliency but also actively countermand it. In a second experiment, a 5-Hz flicker replaced the contrast gradient. Whereas the bias was less persistent in free viewing, the overriding and reversal took longer to deploy. Hence, insufficient sensory-driven saliency cannot account for the bias reversal. In a third experiment, subjects searched for a spot of locally increased contrast (“oddity”) instead of the bull's-eye (“template”). In contrast to the other conditions, a slight sensory-driven free-viewing bias prevails in this condition. In a fourth experiment, we demonstrate that at known locations template targets are detected faster than oddity targets, suggesting that the former induce a stronger top-down drive when used as search targets. Taken together, task-demands can override sensory-driven saliency in complex visual stimuli almost immediately, and the extent of overriding depends on the search target and the overridden feature, but not on the latter's free-viewing saliency

    Demographic Change and Public Education Spending: A Conflict between Young and Old?

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    Demographic change in industrial countries will influence educational spending in potentially two ways. On the one hand, the decline in the number of school-age children should alleviate the financial pressure. On the other hand, the theoretical/empirical literature has established that the concomitantly increasing proportion of elderly in the population can influence the propensity of politicians to spend on education. Using a panel of the Swiss Cantons for the period from 1990 to 2002, we find that the education system has exhibited little elasticity in adjusting to changes in the school-age population, and that the share of the elderly population has a significantly negative influence on the willingness to spend on public education.public finance, education finance, demographics, panel estimates, Switzerland

    Activity of human hippocampal and amygdala neurons during retrieval of declarative memories

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    Episodic memories allow us to remember not only that we have seen an item before but also where and when we have seen it (context). Sometimes, we can confidently report that we have seen something (familiarity) but cannot recollect where or when it was seen. Thus, the two components of episodic recall, familiarity and recollection, can be behaviorally dissociated. It is not clear, however, whether these two components of memory are represented separately by distinct brain structures or different populations of neurons in a single anatomical structure. Here, we report that the spiking activity of single neurons in the human hippocampus and amygdala [the medial temporal lobe (MTL)] contain information about both components of memory. We analyzed a class of neurons that changed its firing rate to the second presentation of a previously novel stimulus. We found that the neuronal activity evoked by the presentation of a familiar stimulus (during retrieval) distinguishes stimuli that will be successfully recollected from stimuli that will not be recollected. Importantly, the ability to predict whether a stimulus is familiar is not influenced by whether the stimulus will later be recollected. We thus conclude that human MTL neurons contain information about both components of memory. These data support a continuous strength of memory model of MTL function: the stronger the neuronal response, the better the memory

    Solving constraint-satisfaction problems with distributed neocortical-like neuronal networks

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    Finding actions that satisfy the constraints imposed by both external inputs and internal representations is central to decision making. We demonstrate that some important classes of constraint satisfaction problems (CSPs) can be solved by networks composed of homogeneous cooperative-competitive modules that have connectivity similar to motifs observed in the superficial layers of neocortex. The winner-take-all modules are sparsely coupled by programming neurons that embed the constraints onto the otherwise homogeneous modular computational substrate. We show rules that embed any instance of the CSPs planar four-color graph coloring, maximum independent set, and Sudoku on this substrate, and provide mathematical proofs that guarantee these graph coloring problems will convergence to a solution. The network is composed of non-saturating linear threshold neurons. Their lack of right saturation allows the overall network to explore the problem space driven through the unstable dynamics generated by recurrent excitation. The direction of exploration is steered by the constraint neurons. While many problems can be solved using only linear inhibitory constraints, network performance on hard problems benefits significantly when these negative constraints are implemented by non-linear multiplicative inhibition. Overall, our results demonstrate the importance of instability rather than stability in network computation, and also offer insight into the computational role of dual inhibitory mechanisms in neural circuits.Comment: Accepted manuscript, in press, Neural Computation (2018

    Competition through selective inhibitory synchrony

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    Models of cortical neuronal circuits commonly depend on inhibitory feedback to control gain, provide signal normalization, and to selectively amplify signals using winner-take-all (WTA) dynamics. Such models generally assume that excitatory and inhibitory neurons are able to interact easily, because their axons and dendrites are co-localized in the same small volume. However, quantitative neuroanatomical studies of the dimensions of axonal and dendritic trees of neurons in the neocortex show that this co-localization assumption is not valid. In this paper we describe a simple modification to the WTA circuit design that permits the effects of distributed inhibitory neurons to be coupled through synchronization, and so allows a single WTA to be distributed widely in cortical space, well beyond the arborization of any single inhibitory neuron, and even across different cortical areas. We prove by non-linear contraction analysis, and demonstrate by simulation that distributed WTA sub-systems combined by such inhibitory synchrony are inherently stable. We show analytically that synchronization is substantially faster than winner selection. This circuit mechanism allows networks of independent WTAs to fully or partially compete with each other.Comment: in press at Neural computation; 4 figure
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