7,164 research outputs found

    An authentic approach to facilitating transfer of teacher's pedagogical knowledge

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    The pedagogical knowledge learned by pre-service teachers often fails to transfer to teaching practice. Instead, new teachers revert to instructional strategies they observed as children. This chapter describes design research conducted over four years, where pre-service teachers were immersed in an authentic learning environment using multimedia to learn mathematics assessment strategies. The first study was conducted with pre-service teachers in the second year of their degree, and then the second study followed up with the same people in their second year as practising teachers. The first study revealed several constraints for the participants on professional practice, including limited time and the influence of the supervising teacher. Later, as practising teachers, they faced cultural and practical constraints within the school environment that prevented them from fully operationalising the pedagogical principles they learned as pre-service teachers

    Assessment in mathematics: A multimedia resource for preservice teachers

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    It is commonly accepted that teachers teach the way they were taught and that innovation is difficult to achieve. In this project, the theoretical framework of situated cognition or situated learning has been used to design an interactive multimedia resource that allows preservice teachers to become aware of different assessment strategies in mathematics education, and how to apply them. The resource enables users to encounter the authentic use of a range of assessment strategies and to view their interpretations from multiple perspectives which include the teacher's decision-making processes, the child's thinking, expert opinion and written documentation

    Revisiting the link between teaching and learning research and practice: Authentic learning and design-based research

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    It has often been argued that research in teaching and learning has only a weak link to practice. Much educational research is criticised for having little relevance to the day-to-day learning experience of students in K-12 and higher education. This criticism is particularly relevant in relation to educational technology research. In this field, many researchers conduct studies that are designed to test the effectiveness of the delivery medium—to prove that one medium is better than another—rather than exploring ways to improve instructional approaches and tasks. With the current proliferation of exciting and innovative technologies that are likely to become more and more common in classrooms (such as cell phones, tablets, and other mobile devices), research needs to move beyond simple comparisons of these devices with each other or with the ‘traditional’ approach. In this presentation, I argue that educational technology research has largely failed to change educational practice and outcomes because of the predominant aim of such research to prove rather than improve. Online and mobile technologies afford the design and creation of truly innovative authentic learning designs, where the technology is both a tool and a platform for presentation of genuine products, and the focus is on learning with technologies rather than from them. Instead of comparative research, a more powerful and appropriate approach is design-based research, where researchers and practitioners work hand in hand to iteratively refine innovations until they get the results they seek. A description of the characteristics of design-based research is given, together with an argument for the more widespread adoption of this approach to enhance the quality and impact of research in teaching and learning

    Understanding new ways of learning in the 21st century: A preliminary study into mobile technologies

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    In this paper, we describe a theoretical framework and design of a study of mobile technologies in a first year university course, where students use mobile phones, or smartphones as cognitive tools. The paper describes a broader study into the use of mobile technologies with authentic learning environments, and then outlines a plan for an investigation into the nature of use of the devices in the completion of an authentic task
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