8,749 research outputs found
Query Complexity of Approximate Equilibria in Anonymous Games
We study the computation of equilibria of anonymous games, via algorithms
that may proceed via a sequence of adaptive queries to the game's payoff
function, assumed to be unknown initially. The general topic we consider is
\emph{query complexity}, that is, how many queries are necessary or sufficient
to compute an exact or approximate Nash equilibrium.
We show that exact equilibria cannot be found via query-efficient algorithms.
We also give an example of a 2-strategy, 3-player anonymous game that does not
have any exact Nash equilibrium in rational numbers. However, more positive
query-complexity bounds are attainable if either further symmetries of the
utility functions are assumed or we focus on approximate equilibria. We
investigate four sub-classes of anonymous games previously considered by
\cite{bfh09, dp14}.
Our main result is a new randomized query-efficient algorithm that finds a
-approximate Nash equilibrium querying
payoffs and runs in time . This improves on the running
time of pre-existing algorithms for approximate equilibria of anonymous games,
and is the first one to obtain an inverse polynomial approximation in
poly-time. We also show how this can be utilized as an efficient
polynomial-time approximation scheme (PTAS). Furthermore, we prove that
payoffs must be queried in order to find any
-well-supported Nash equilibrium, even by randomized algorithms
Computing Equilibria in Anonymous Games
We present efficient approximation algorithms for finding Nash equilibria in
anonymous games, that is, games in which the players utilities, though
different, do not differentiate between other players. Our results pertain to
such games with many players but few strategies. We show that any such game has
an approximate pure Nash equilibrium, computable in polynomial time, with
approximation O(s^2 L), where s is the number of strategies and L is the
Lipschitz constant of the utilities. Finally, we show that there is a PTAS for
finding an epsilo
Alignment-free phylogenetic reconstruction: Sample complexity via a branching process analysis
We present an efficient phylogenetic reconstruction algorithm allowing
insertions and deletions which provably achieves a sequence-length requirement
(or sample complexity) growing polynomially in the number of taxa. Our
algorithm is distance-based, that is, it relies on pairwise sequence
comparisons. More importantly, our approach largely bypasses the difficult
problem of multiple sequence alignment.Comment: Published in at http://dx.doi.org/10.1214/12-AAP852 the Annals of
Applied Probability (http://www.imstat.org/aap/) by the Institute of
Mathematical Statistics (http://www.imstat.org
Sparse Covers for Sums of Indicators
For all , we show that the set of Poisson Binomial
distributions on variables admits a proper -cover in total
variation distance of size ,
which can also be computed in polynomial time. We discuss the implications of
our construction for approximation algorithms and the computation of
approximate Nash equilibria in anonymous games.Comment: PTRF, to appea
Learning Multi-item Auctions with (or without) Samples
We provide algorithms that learn simple auctions whose revenue is
approximately optimal in multi-item multi-bidder settings, for a wide range of
valuations including unit-demand, additive, constrained additive, XOS, and
subadditive. We obtain our learning results in two settings. The first is the
commonly studied setting where sample access to the bidders' distributions over
valuations is given, for both regular distributions and arbitrary distributions
with bounded support. Our algorithms require polynomially many samples in the
number of items and bidders. The second is a more general max-min learning
setting that we introduce, where we are given "approximate distributions," and
we seek to compute an auction whose revenue is approximately optimal
simultaneously for all "true distributions" that are close to the given ones.
These results are more general in that they imply the sample-based results, and
are also applicable in settings where we have no sample access to the
underlying distributions but have estimated them indirectly via market research
or by observation of previously run, potentially non-truthful auctions.
Our results hold for valuation distributions satisfying the standard (and
necessary) independence-across-items property. They also generalize and improve
upon recent works, which have provided algorithms that learn approximately
optimal auctions in more restricted settings with additive, subadditive and
unit-demand valuations using sample access to distributions. We generalize
these results to the complete unit-demand, additive, and XOS setting, to i.i.d.
subadditive bidders, and to the max-min setting.
Our results are enabled by new uniform convergence bounds for hypotheses
classes under product measures. Our bounds result in exponential savings in
sample complexity compared to bounds derived by bounding the VC dimension, and
are of independent interest.Comment: Appears in FOCS 201
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