488 research outputs found

    Scuba Search : when selection meets innovation

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    We proposed a new search heuristic using the scuba diving metaphor. This approach is based on the concept of evolvability and tends to exploit neutrality in fitness landscape. Despite the fact that natural evolution does not directly select for evolvability, the basic idea behind the scuba search heuristic is to explicitly push the evolvability to increase. The search process switches between two phases: Conquest-of-the-Waters and Invasion-of-the-Land. A comparative study of the new algorithm and standard local search heuristics on the NKq-landscapes has shown advantage and limit of the scuba search. To enlighten qualitative differences between neutral search processes, the space is changed into a connected graph to visualize the pathways that the search is likely to follow

    Where are Bottlenecks in NK Fitness Landscapes?

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    Usually the offspring-parent fitness correlation is used to visualize and analyze some caracteristics of fitness landscapes such as evolvability. In this paper, we introduce a more general representation of this correlation, the Fitness Cloud (FC). We use the bottleneck metaphor to emphasise fitness levels in landscape that cause local search process to slow down. For a local search heuristic such as hill-climbing or simulated annealing, FC allows to visualize bottleneck and neutrality of landscapes. To confirm the relevance of the FC representation we show where the bottlenecks are in the well-know NK fitness landscape and also how to use neutrality information from the FC to combine some neutral operator with local search heuristic

    Measuring the Evolvability Landscape to study Neutrality

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    This theoretical work defines the measure of autocorrelation of evolvability in the context of neutral fitness landscape. This measure has been studied on the classical MAX-SAT problem. This work highlight a new characteristic of neutral fitness landscapes which allows to design new adapted metaheuristic

    Anisotropic selection in cellular genetic algorithms

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    In this paper we introduce a new selection scheme in cellular genetic algorithms (cGAs). Anisotropic Selection (AS) promotes diversity and allows accurate control of the selective pressure. First we compare this new scheme with the classical rectangular grid shapes solution according to the selective pressure: we can obtain the same takeover time with the two techniques although the spreading of the best individual is different. We then give experimental results that show to what extent AS promotes the emergence of niches that support low coupling and high cohesion. Finally, using a cGA with anisotropic selection on a Quadratic Assignment Problem we show the existence of an anisotropic optimal value for which the best average performance is observed. Further work will focus on the selective pressure self-adjustment ability provided by this new selection scheme

    Leverage of lidar point cloud for segmentation and shape reconstruction

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    Develop a method of annotating 3d sparse data (point cloud) in an efficient way with the help of deep neural network models and user corrections. Take the approach of human-in-the-loop to refine a AI generated fine annotation of the data. Focus on the task of self-driving cars and lidar sensor observations. The model generates a denser representation of the data and refines it by leveraging interactive human 2d annotations.Outgoin

    Helen Clergue Correspondence

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    Entries include typed transcripts of Clergue\u27s obituary on Bangor Public Library Stationery, typed correspondence with Clergue\u27s sister Josephine Pol and her handwritten card in reply, a typed letter from Clergue\u27s brother Francis on personal stationery, a typed letter of presentation from Clergue\u27s sister Gertrude on personal stationery after the death of Francis, and handwritten letters of presentation from Clergue\u27s niece Frances, of Helen Clergue\u27s books from the family to the Maine Author Collection

    States based evolutionary algorithm

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    Choosing the suitable representation, the operators and the values of the parameters of an evolutionary algorithm is one of the main problems to design an efficient algorithm for one particular optimization problem. This additional information to the evolutionary algorithm generally is called the algorithm parameter, or parameter. This work introduces a new evolutionary algorithm, States based Evolutionary Algorithm which is able to combine different evolutionary algorithms with different parameters included different representations in order to control the parameters and to take the advantage of each possible evolution algorithm during the optimization process. This paper gives first experimental arguments of the efficiency of the States based EA
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