36 research outputs found

    Learning Human-Human Interactions in Images from Weak Textual Supervision

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    Interactions between humans are diverse and context-dependent, but previous works have treated them as categorical, disregarding the heavy tail of possible interactions. We propose a new paradigm of learning human-human interactions as free text from a single still image, allowing for flexibility in modeling the unlimited space of situations and relationships between people. To overcome the absence of data labelled specifically for this task, we use knowledge distillation applied to synthetic caption data produced by a large language model without explicit supervision. We show that the pseudo-labels produced by this procedure can be used to train a captioning model to effectively understand human-human interactions in images, as measured by a variety of metrics that measure textual and semantic faithfulness and factual groundedness of our predictions. We further show that our approach outperforms SOTA image captioning and situation recognition models on this task. We will release our code and pseudo-labels along with Waldo and Wenda, a manually-curated test set for still image human-human interaction understanding.Comment: To be presented at ICCV 2023. Project webpage: https://learning-interactions.github.i

    A Joint Study of Phrase Grounding and Task Performance in Vision and Language Models

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    Key to tasks that require reasoning about natural language in visual contexts is grounding words and phrases to image regions. However, observing this grounding in contemporary models is complex, even if it is generally expected to take place if the task is addressed in a way that is conductive to generalization. We propose a framework to jointly study task performance and phrase grounding, and propose three benchmarks to study the relation between the two. Our results show that contemporary models demonstrate inconsistency between their ability to ground phrases and solve tasks. We show how this can be addressed through brute-force training on ground phrasing annotations, and analyze the dynamics it creates. Code and at available at https://github.com/lil-lab/phrase_grounding

    Vox-E: Text-guided Voxel Editing of 3D Objects

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    Large scale text-guided diffusion models have garnered significant attention due to their ability to synthesize diverse images that convey complex visual concepts. This generative power has more recently been leveraged to perform text-to-3D synthesis. In this work, we present a technique that harnesses the power of latent diffusion models for editing existing 3D objects. Our method takes oriented 2D images of a 3D object as input and learns a grid-based volumetric representation of it. To guide the volumetric representation to conform to a target text prompt, we follow unconditional text-to-3D methods and optimize a Score Distillation Sampling (SDS) loss. However, we observe that combining this diffusion-guided loss with an image-based regularization loss that encourages the representation not to deviate too strongly from the input object is challenging, as it requires achieving two conflicting goals while viewing only structure-and-appearance coupled 2D projections. Thus, we introduce a novel volumetric regularization loss that operates directly in 3D space, utilizing the explicit nature of our 3D representation to enforce correlation between the global structure of the original and edited object. Furthermore, we present a technique that optimizes cross-attention volumetric grids to refine the spatial extent of the edits. Extensive experiments and comparisons demonstrate the effectiveness of our approach in creating a myriad of edits which cannot be achieved by prior works.Comment: Project webpage: https://tau-vailab.github.io/Vox-E
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