1,777 research outputs found

    An Analysis of Source-Side Grammatical Errors in NMT

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    The quality of Neural Machine Translation (NMT) has been shown to significantly degrade when confronted with source-side noise. We present the first large-scale study of state-of-the-art English-to-German NMT on real grammatical noise, by evaluating on several Grammar Correction corpora. We present methods for evaluating NMT robustness without true references, and we use them for extensive analysis of the effects that different grammatical errors have on the NMT output. We also introduce a technique for visualizing the divergence distribution caused by a source-side error, which allows for additional insights.Comment: Accepted and to be presented at BlackboxNLP 201

    Revisiting light stringy states in view of the 750 GeV diphoton excess

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    We investigate light massive string states that appear at brane intersections. They replicate the massless spectrum in a richer fashion and may be parametrically lighter than standard Regge excitations. We identify the first few physical states and determine their BRST invariant vertex operators. In the supersymmetric case we reconstruct the super-multiplet structure. We then compute some simple interactions, such as the decay rate of a massive scalar or vector into two massless fermions. Finally we suggest an alternative interpretation of the 750 GeV diphoton excess at LHC in terms of a light massive string state, a replica of the Standard Model Higgs.Comment: 29 pages, 5 eps figures. v

    Signaling equilibria for dynamic LQG games with asymmetric information

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    We consider a finite horizon dynamic game with two players who observe their types privately and take actions, which are publicly observed. Players' types evolve as independent, controlled linear Gaussian processes and players incur quadratic instantaneous costs. This forms a dynamic linear quadratic Gaussian (LQG) game with asymmetric information. We show that under certain conditions, players' strategies that are linear in their private types, together with Gaussian beliefs form a perfect Bayesian equilibrium (PBE) of the game. Furthermore, it is shown that this is a signaling equilibrium due to the fact that future beliefs on players' types are affected by the equilibrium strategies. We provide a backward-forward algorithm to find the PBE. Each step of the backward algorithm reduces to solving an algebraic matrix equation for every possible realization of the state estimate covariance matrix. The forward algorithm consists of Kalman filter recursions, where state estimate covariance matrices depend on equilibrium strategies
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