460 research outputs found
DrugWatch information sheet: Fentanyls.
Fentanyl is a powerful synthetic and short-acting painkiller that is 50-100 times more potent than morphine, meaning that 1/10th of a gram of fentanyl is equivalent to between 5-10g of morphine. It was first synthesized by Dr. Paul Janssen in December 1960 and has become one of the world’s most important and frequently used opioid analgesics, used also as a pre-medication for general anaesthetic, partly because of its rapid action and multiple routes of administration
Peer-Mediated Sandplay and Symbolic Play in Children with Autism Spectrum Disorder
This manuscript describes an exploratory study that assessed whether play with typically developing peers increased the use of symbolic play in children with Autism Spectrum Disorder (ASD). A version of a sandplay intervention previously investigated by Lu, Petersen, Lacroix, and Rousseau (2010), and modified to include peer-mediated play was used. The intervention explored the effects of sandplay with typically developing peers on engagement in symbolic play by children with ASD. A multiple-case intervention design was used with three children with ASD with varying degrees of severity in functioning. While use of symbolic play by two of the children did increase from baseline with the introduction of the peer-mediated sandplay intervention, these effects were inconsistent. Furthermore, only one of the children demonstrated a continued increase in symbolic play at the follow-up phase. While the results of the intervention are inconclusive, these results necessitate further investigation into this method of intervention for children with autism spectrum disorder, specifically in regard to ASD severity. Theoretical and treatment implications are offered, as well as directions for future research
Peer-Mediated Sandplay and Symbolic Play in Children with Autism Spectrum Disorder
This manuscript describes an exploratory study that assessed whether play with typically developing peers increased the use of symbolic play in children with Autism Spectrum Disorder (ASD). A version of a sandplay intervention previously investigated by Lu, Petersen, Lacroix, and Rousseau (2010), and modified to include peer-mediated play was used. The intervention explored the effects of sandplay with typically developing peers on engagement in symbolic play by children with ASD. A multiple-case intervention design was used with three children with ASD with varying degrees of severity in functioning. While use of symbolic play by two of the children did increase from baseline with the introduction of the peer-mediated sandplay intervention, these effects were inconsistent. Furthermore, only one of the children demonstrated a continued increase in symbolic play at the follow-up phase. While the results of the intervention are inconclusive, these results necessitate further investigation into this method of intervention for children with autism spectrum disorder, specifically in regard to ASD severity. Theoretical and treatment implications are offered, as well as directions for future research
A Comprehensive City Planning Program for Fort Myers, Florida
Fort Myers, Florida
A comprehensive city planning program for Fort Myers, Florida. Tampa, Fla. : Adley Associates, Inc., 1966
Teaching concepts of decimal fractions in grade three
Thesis (Ed.M.)--Boston Universit
PanoDepth - Panoramic Monocular Depth Perception Model and Framework
Depth perception has become a heavily researched area as companies and researchers are striving towards the development of self-driving cars. Self-driving cars rely on perceiving the surrounding area, which heavily depends on technology capable of providing the system with depth perception capabilities. In this paper, we explore developing a single camera (monocular) depth prediction model that is trained on panoramic depth images. Our model makes novel use of transfer learning efficient encoder models, pre-training on a larger dataset of flat depth images, and optimizing the model for use with a Jetson Nano. Additionally, we present a training and optimization framework to make developing and testing new monocular depth perception models easier and faster. While the model failed to achieve a high frame rate, the framework and models developed are a promising starting place for future work
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