444 research outputs found

    How the agentā€™s gender influence usersā€™ evaluation of a QA system

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    In this paper we present the results of a pilot study investigating the effects of agentsā€™ gender-ambiguous vs. gender-marked look on the perceived interaction quality of a multimodal question answering system. Eight test subjects interacted with three system agents, each having a feminine, masculine or gender-ambiguous look. The subjects were told each agent was representing a differently configured system. In fact, they were interacting with the same system. In the end, the subjects filled in an evaluation questionnaire and participated in an in-depth qualitative interview. The results showed that the user evaluation seemed to be influenced by the agentā€™s gender look: the system represented by the feminine agent achieved on average the highest evaluation scores. On the other hand, the system represented by the gender-ambiguous agent was systematically lower rated. This outcome might be relevant for an appropriate agent look, especially since many designers tend to develop gender-ambiguous characters for interactive interfaces to match various usersā€™ preferences. However, additional empirical evidence is needed in the future to confirm our findings

    A multi-level panel smooth transition autoregression for US sectoral production

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    We introduce a multi-level smooth transition model for a panel of time series variables, which can be used to examine the presence of common non-linear features across many such variables. The model is positioned in between a fully pooled model, which imposes such common features, and a fully heterogeneous model, which might render estimation problems for some of the panel members. To keep the model tractable, we introduce a second-stage model, which links the parameters in the transition functions with observable explanatory variables. We discuss representation, estimation by concentrated simulated maximum likelihood and inference. We illustrate our model for data on industrial production of 18 US manufacturing sectors, and document that there are subtle differences across sectors in leads and lags for business cycle recessions and expansions

    Observations on Experience and Flow in Movement-Based Interaction

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    Movement-based interfaces assume that their users move. Users have to perform exercises, they have to dance, they have to golf or football, or they want to train particular bodily skills. Many examples of those interfaces exist, sometimes asking for subtle interaction between user and interface and sometimes asking for ā€˜brute forceā€™ interaction between user and interface. Often these interfaces mediate between players of a game. Obviously, one of the players may be a virtual human. We embed this interface research in ambient intelligence and entertainment computing research, and the interfaces we consider are not only mediating, but they also ā€˜addā€™ intelligence to the interaction. Intelligent movement-based interfaces, being able to know and learn about their users, should also be able to provide means to keep their users engaged in the interaction. Issues that will be discussed in this chapter are ā€˜flowā€™ and ā€˜immersionā€™ for movement-based interfaces and we look at the possible role of interaction synchrony to measure and support engagement

    Elckerlyc goes mobile - Enabling natural interaction in mobile user interfaces

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    The fast growth of computational resources and speech technology available on mobile devices makes it possible to entertain users of these devices in having a natural dialogue with service systems. These systems are sometimes perceived as social agents and this can be supported by presenting them on the interface by means of an animated embodied conversational agent. To take the full advantage of the power of embodied conversational agents in service systems it is important to support real-time, online and responsive interaction with the system through the embodied conversational agent. The design of responsive animated conversational agents is a daunting task. Elckerlyc is a model-based platform for the speciļ¬cation and animation of synchronised multi-modal responsive animated agents. This paper presents a new light-weight PictureEngine that allows to run this platform in mobile applications. We describe the integration of the PictureEngine in the user interface of two different coaching applications and discuss the ļ¬ndings from user evaluations. We also conducted a study to evaluate an editing tool for the speciļ¬cation of the agentā€™s communicative behaviour. Twenty one participants had to specify the behaviour of an embodied conversational agent using the PictureEngine. We may conclude that this new lightweight back-end engine for the Elckerlyc platform makes it easier to build embodied conversational interfaces for mobile devices

    Sensor Networks in the Low Lands

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    This paper provides an overview of scientific and industrial developments of the last decade in the area of sensor networks in The Netherlands (Low Lands). The goal is to highlight areas in which the Netherlands has made most contributions and is currently a dominant player in the field of sensor networks. On the one hand, motivations, addressed topics, and initiatives taken in this period are presented, while on the other hand, special emphasis is given to identifying current and future trends and formulating a vision for the coming five to ten years. The presented overview and trend analysis clearly show that Dutch research and industrial efforts, in line with recent worldwide developments in the field of sensor technology, present a clear shift from sensor node platforms, operating systems, communication, networking, and data management aspects of the sensor networks to reasoning/cognition, control, and actuation

    Elckerlyc goes mobile - Enabling natural interaction in mobile user interfaces

    Get PDF
    The fast growth of computational resources and speech technology available on mobile devices makes it possible to entertain users of these devices in having a natural dialogue with service systems. These systems are sometimes perceived as social agents and this can be supported by presenting them on the interface by means of an animated embodied conversational agent. To take the full advantage of the power of embodied conversational agents in service systems it is important to support real-time, online and responsive interaction with the system through the embodied conversational agent. The design of responsive animated conversational agents is a daunting task. Elckerlyc is a model-based platform for the speciļ¬æcation and animation of synchronised multi-modal responsive animated agents. This paper presents a new light-weight PictureEngine that allows to run this platform in mobile applications. We describe the integration of the PictureEngine in the user interface of two different coaching applications and discuss the ļ¬ændings from user evaluations. We also conducted a study to evaluate an editing tool for the speciļ¬æcation of the agentā€™s communicative behaviour. Twenty one participants had to specify the behaviour of an embodied conversational agent using the PictureEngine. We may conclude that this new lightweight back-end engine for the Elckerlyc platform makes it easier to build embodied conversational interfaces for mobile devices
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