98 research outputs found

    Towards Co-Creative Generative Adversarial Networks for Fashion Designers

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    Originating from the premise that Generative Adversarial Networks (GANs) enrich creative processes rather than diluting them, we describe an ongoing PhD project that proposes to study GANs in a co-creative context. By asking How can GANs be applied in co-creation, and in doing so, how can they contribute to fashion design processes? the project sets out to investigate co-creative GAN applications and further develop them for the specific application area of fashion design. We do so by drawing on the field of mixed-initiative co-creation. Combined with the technical insight into GANs' functioning, we aim to understand how their algorithmic properties translate into interactive interfaces for co-creation and propose new interactions.Comment: Published at GenAICHI, CHI 2022 Worksho

    The Personalization Paradox: the Conflict between Accurate User Models and Personalized Adaptive Systems

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    Personalized adaptation technology has been adopted in a wide range of digital applications such as health, training and education, e-commerce and entertainment. Personalization systems typically build a user model, aiming to characterize the user at hand, and then use this model to personalize the interaction. Personalization and user modeling, however, are often intrinsically at odds with each other (a fact some times referred to as the personalization paradox). In this paper, we take a closer look at this personalization paradox, and identify two ways in which it might manifest: feedback loops and moving targets. To illustrate these issues, we report results in the domain of personalized exergames (videogames for physical exercise), and describe our early steps to address some of the issues arisen by the personalization paradox.Comment: arXiv admin note: substantial text overlap with arXiv:2101.1002

    Understanding Mental Models of AI through Player-AI Interaction

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    Designing human-centered AI-driven applications require deep understandings of how people develop mental models of AI. Currently, we have little knowledge of this process and limited tools to study it. This paper presents the position that AI-based games, particularly the player-AI interaction component, offer an ideal domain to study the process in which mental models evolve. We present a case study to illustrate the benefits of our approach for explainable AI

    Fashion Style Generation: Evolutionary Search with Gaussian Mixture Models in the Latent Space

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    This paper presents a novel approach for guiding a Generative Adversarial Network trained on the FashionGen dataset to generate designs corresponding to target fashion styles. Finding the latent vectors in the generator's latent space that correspond to a style is approached as an evolutionary search problem. A Gaussian mixture model is applied to identify fashion styles based on the higher-layer representations of outfits in a clothing-specific attribute prediction model. Over generations, a genetic algorithm optimizes a population of designs to increase their probability of belonging to one of the Gaussian mixture components or styles. Showing that the developed system can generate images of maximum fitness visually resembling certain styles, our approach provides a promising direction to guide the search for style-coherent designs.Comment: - to be published at: International Conference on Computational Intelligence in Music, Sound, Art and Design : EvoMUSART 2022 - typo corrected in abstrac

    Open Player Modeling: Empowering Players through Data Transparency

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    Data is becoming an important central point for making design decisions for most software. Game development is not an exception. As data-driven methods and systems start to populate these environments, a good question is: can we make models developed from this data transparent to users? In this paper, we synthesize existing work from the Intelligent User Interface and Learning Science research communities, where they started to investigate the potential of making such data and models available to users. We then present a new area exploring this question, which we call Open Player Modeling, as an emerging research area. We define the design space of Open Player Models and present exciting open problems that the games research community can explore. We conclude the paper with a case study and discuss the potential value of this approach
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