3,438 research outputs found
Multi-View Active Learning in the Non-Realizable Case
The sample complexity of active learning under the realizability assumption
has been well-studied. The realizability assumption, however, rarely holds in
practice. In this paper, we theoretically characterize the sample complexity of
active learning in the non-realizable case under multi-view setting. We prove
that, with unbounded Tsybakov noise, the sample complexity of multi-view active
learning can be , contrasting to
single-view setting where the polynomial improvement is the best possible
achievement. We also prove that in general multi-view setting the sample
complexity of active learning with unbounded Tsybakov noise is
, where the order of is
independent of the parameter in Tsybakov noise, contrasting to previous
polynomial bounds where the order of is related to the parameter
in Tsybakov noise.Comment: 22 pages, 1 figur
Online-offline activities and game-playing behaviors of avatars in a massive multiplayer online role-playing game
Massive multiplayer online role-playing games (MMORPGs) are very popular in
China, which provides a potential platform for scientific research. We study
the online-offline activities of avatars in an MMORPG to understand their
game-playing behavior. The statistical analysis unveils that the active avatars
can be classified into three types. The avatars of the first type are owned by
game cheaters who go online and offline in preset time intervals with the
online duration distributions dominated by pulses. The second type of avatars
is characterized by a Weibull distribution in the online durations, which is
confirmed by statistical tests. The distributions of online durations of the
remaining individual avatars differ from the above two types and cannot be
described by a simple form. These findings have potential applications in the
game industry.Comment: 6 EPL pages including 10 eps figure
- …