293 research outputs found

    Spatial CUSUM for Signal Region Detection

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    Detecting weak clustered signal in spatial data is important but challenging in applications such as medical image and epidemiology. A more efficient detection algorithm can provide more precise early warning, and effectively reduce the decision risk and cost. To date, many methods have been developed to detect signals with spatial structures. However, most of the existing methods are either too conservative for weak signals or computationally too intensive. In this paper, we consider a novel method named Spatial CUSUM (SCUSUM), which employs the idea of the CUSUM procedure and false discovery rate controlling. We develop theoretical properties of the method which indicates that asymptotically SCUSUM can reach high classification accuracy. In the simulation study, we demonstrate that SCUSUM is sensitive to weak spatial signals. This new method is applied to a real fMRI dataset as illustration, and more irregular weak spatial signals are detected in the images compared to some existing methods, including the conventional FDR, FDRL_L and scan statistics

    Compressed Distributed Gradient Descent: Communication-Efficient Consensus over Networks

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    Network consensus optimization has received increasing attention in recent years and has found important applications in many scientific and engineering fields. To solve network consensus optimization problems, one of the most well-known approaches is the distributed gradient descent method (DGD). However, in networks with slow communication rates, DGD's performance is unsatisfactory for solving high-dimensional network consensus problems due to the communication bottleneck. This motivates us to design a communication-efficient DGD-type algorithm based on compressed information exchanges. Our contributions in this paper are three-fold: i) We develop a communication-efficient algorithm called amplified-differential compression DGD (ADC-DGD) and show that it converges under {\em any} unbiased compression operator; ii) We rigorously prove the convergence performances of ADC-DGD and show that they match with those of DGD without compression; iii) We reveal an interesting phase transition phenomenon in the convergence speed of ADC-DGD. Collectively, our findings advance the state-of-the-art of network consensus optimization theory.Comment: 11 pages, 11 figures, IEEE INFOCOM 201

    Communication-Efficient Network-Distributed Optimization with Differential-Coded Compressors

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    Network-distributed optimization has attracted significant attention in recent years due to its ever-increasing applications. However, the classic decentralized gradient descent (DGD) algorithm is communication-inefficient for large-scale and high-dimensional network-distributed optimization problems. To address this challenge, many compressed DGD-based algorithms have been proposed. However, most of the existing works have high complexity and assume compressors with bounded noise power. To overcome these limitations, in this paper, we propose a new differential-coded compressed DGD (DC-DGD) algorithm. The key features of DC-DGD include: i) DC-DGD works with general SNR-constrained compressors, relaxing the bounded noise power assumption; ii) The differential-coded design entails the same convergence rate as the original DGD algorithm; and iii) DC-DGD has the same low-complexity structure as the original DGD due to a {\em self-noise-reduction effect}. Moreover, the above features inspire us to develop a hybrid compression scheme that offers a systematic mechanism to minimize the communication cost. Finally, we conduct extensive experiments to verify the efficacy of the proposed DC-DGD and hybrid compressor

    Impact of Gamification on Consumers’ Online Impulse Purchase: The Mediating Effect of Affect Reaction and Social Interaction

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    Drawing upon the stimulus-organism-response (S-O-R)framework, this study developeda theoretical model to examine the impact mechanismof two gamification features on individuals’ impulse purchase in the context of Double Eleven. An empirical survey was conducted and 716 valid questionnaires were collected from consumers using Taobao and Tmall platforms in China.Structural equation modelling method was used to examine the research model. The empirical results suggestedthat rewards giving and badges upgradinggamification features werepositivelyassociated with perceived enjoyment and social interaction reactions, which in turn hadstrong influenceson consumers’ impulse purchase. This study providesnew insights in understandingonline impulsive buyingbehaviorsby incorporatingthe mechanism of gamificationin the new research context of Double Eleven
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