142 research outputs found

    Auto-Encoding Adversarial Imitation Learning

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    Reinforcement learning (RL) provides a powerful framework for decision-making, but its application in practice often requires a carefully designed reward function. Adversarial Imitation Learning (AIL) sheds light on automatic policy acquisition without access to the reward signal from the environment. In this work, we propose Auto-Encoding Adversarial Imitation Learning (AEAIL), a robust and scalable AIL framework. To induce expert policies from demonstrations, AEAIL utilizes the reconstruction error of an auto-encoder as a reward signal, which provides more information for optimizing policies than the prior discriminator-based ones. Subsequently, we use the derived objective functions to train the auto-encoder and the agent policy. Experiments show that our AEAIL performs superior compared to state-of-the-art methods on both state and image based environments. More importantly, AEAIL shows much better robustness when the expert demonstrations are noisy.Comment: 15 page

    Synthesizing Diverse Human Motions in 3D Indoor Scenes

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    We present a novel method for populating 3D indoor scenes with virtual humans that can navigate the environment and interact with objects in a realistic manner. Existing approaches rely on high-quality training sequences that capture a diverse range of human motions in 3D scenes. However, such motion data is costly, difficult to obtain and can never cover the full range of plausible human-scene interactions in complex indoor environments. To address these challenges, we propose a reinforcement learning-based approach to learn policy networks that predict latent variables of a powerful generative motion model that is trained on a large-scale motion capture dataset (AMASS). For navigating in a 3D environment, we propose a scene-aware policy training scheme with a novel collision avoidance reward function. Combined with the powerful generative motion model, we can synthesize highly diverse human motions navigating 3D indoor scenes, meanwhile effectively avoiding obstacles. For detailed human-object interactions, we carefully curate interaction-aware reward functions by leveraging a marker-based body representation and the signed distance field (SDF) representation of the 3D scene. With a number of important training design schemes, our method can synthesize realistic and diverse human-object interactions (e.g.,~sitting on a chair and then getting up) even for out-of-distribution test scenarios with different object shapes, orientations, starting body positions, and poses. Experimental results demonstrate that our approach outperforms state-of-the-art human-scene interaction synthesis frameworks in terms of both motion naturalness and diversity. Video results are available on the project page: https://zkf1997.github.io/DIMOS
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