29 research outputs found
Gain coefficients for scrambled Halton points
Randomized quasi-Monte Carlo, via certain scramblings of digital nets,
produces unbiased estimates of
with a variance
that is for any . It also satisfies some
non-asymptotic bounds where the variance is no larger than some
times the ordinary Monte Carlo variance. For scrambled Sobol' points, this
quantity grows exponentially in . For scrambled Faure points,
in any dimension, but those points are
awkward to use for large . This paper shows that certain scramblings of
Halton sequences have gains below an explicit bound that is but not
for any as . For
, the upper bound on the gain coefficient is never
larger than
Computable error bounds for quasi-Monte Carlo using points with non-negative local discrepancy
Let be a completely monotone integrand as defined by
Aistleitner and Dick (2015) and let points
have a non-negative
local discrepancy (NNLD) everywhere in . We show how to use these
properties to get a non-asymptotic and computable upper bound for the integral
of over . An analogous non-positive local discrepancy (NPLD)
property provides a computable lower bound. It has been known since Gabai
(1967) that the two dimensional Hammersley points in any base have
non-negative local discrepancy. Using the probabilistic notion of associated
random variables, we generalize Gabai's finding to digital nets in any base
and any dimension when the generator matrices are permutation
matrices. We show that permutation matrices cannot attain the best values of
the digital net quality parameter when . As a consequence the computable
absolutely sure bounds we provide come with less accurate estimates than the
usual digital net estimates do in high dimensions. We are also able to
construct high dimensional rank one lattice rules that are NNLD. We show that
those lattices do not have good discrepancy properties: any lattice rule with
the NNLD property in dimension either fails to be projection regular or
has all its points on the main diagonal
Terrain Diffusion Network: Climatic-Aware Terrain Generation with Geological Sketch Guidance
Sketch-based terrain generation seeks to create realistic landscapes for
virtual environments in various applications such as computer games, animation
and virtual reality. Recently, deep learning based terrain generation has
emerged, notably the ones based on generative adversarial networks (GAN).
However, these methods often struggle to fulfill the requirements of flexible
user control and maintain generative diversity for realistic terrain.
Therefore, we propose a novel diffusion-based method, namely terrain diffusion
network (TDN), which actively incorporates user guidance for enhanced
controllability, taking into account terrain features like rivers, ridges,
basins, and peaks. Instead of adhering to a conventional monolithic denoising
process, which often compromises the fidelity of terrain details or the
alignment with user control, a multi-level denoising scheme is proposed to
generate more realistic terrains by taking into account fine-grained details,
particularly those related to climatic patterns influenced by erosion and
tectonic activities. Specifically, three terrain synthesisers are designed for
structural, intermediate, and fine-grained level denoising purposes, which
allow each synthesiser concentrate on a distinct terrain aspect. Moreover, to
maximise the efficiency of our TDN, we further introduce terrain and sketch
latent spaces for the synthesizers with pre-trained terrain autoencoders.
Comprehensive experiments on a new dataset constructed from NASA Topology
Images clearly demonstrate the effectiveness of our proposed method, achieving
the state-of-the-art performance. Our code and dataset will be publicly
available
A Robotic Arm Based Design Method for Modular Building in Cold Region
The robotic arm has emerged as an essential tool for the rapid construction of high-quality buildings due to its ability to repeat instructions, achieve precise positioning and fine operations. The robotic arm can also effectively replace workers to complete building construction under low temperature and short daylight conditions. Thus, it can be forward-looking to construct modular buildings in cold region, but how to realize the construction of modular buildings through human-machine coordination and remote operation is a significant issue. This article discusses the feasibility of robotic arm assembly design methods in the field of architecture by simulating the complete design and construction process of modular buildings. According to parameterized module design, a three-dimensional computer model is transformed into an electronic file that directs the action of the robotic arm to complete assembly via a custom processing program. This article details a theoretical and practical exploration of the construction of modular manipulators and has certain guiding significance for the intelligent design and construction of future buildings
A Robotic Arm Based Design Method for Modular Building in Cold Region
The robotic arm has emerged as an essential tool for the rapid construction of high-quality buildings due to its ability to repeat instructions, achieve precise positioning and fine operations. The robotic arm can also effectively replace workers to complete building construction under low temperature and short daylight conditions. Thus, it can be forward-looking to construct modular buildings in cold region, but how to realize the construction of modular buildings through human-machine coordination and remote operation is a significant issue. This article discusses the feasibility of robotic arm assembly design methods in the field of architecture by simulating the complete design and construction process of modular buildings. According to parameterized module design, a three-dimensional computer model is transformed into an electronic file that directs the action of the robotic arm to complete assembly via a custom processing program. This article details a theoretical and practical exploration of the construction of modular manipulators and has certain guiding significance for the intelligent design and construction of future buildings