19 research outputs found

    Open Source Software: All You Do Is Put It Together

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    Universal accessibility as a multimodal design issue

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    Non-Intrusive User Interfaces for Interactive Digital Television Experiences

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    International audienceThis paper presents a model and architecture for non-intrusive user interfaces in the interactive digital TV domain. The model is based on two concepts: non-monolithic rendering for content consumption and actions descriptions for user interaction. In the first case, subsets of the multimedia content can be delivered to different rendering components (e.g., video to the TV screen and extra information to a handheld device). In the second case, we differentiate between actions, handlers, and activators. An action is the description of the user intentions, a handler implements that action, and an activator is the user interface of the action. Because we define actions instead of user interfaces, the implementation of the activators can take multiple forms: conventional user interfaces (using gestures or speech) and intelligent interfaces, in which the actions are derived from a set of parameters (e.g., number of people in the room or distance to the TV)

    Quotes from IEEE Software History

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    Modeling multimodal human-computer interaction

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    Incorporating the well-known Unified Modeling Language into a generic modeling framework makes research on multimodal human-computer interaction accessible to a wide range off software engineers. Multimodal interaction is part of everyday human discourse: We speak, move, gesture, and shift our gaze in an effective flow of communication. Recent initiatives such as perceptual and attentive user interfaces put these natural human behaviors in the center of the human-computer interaction (HCI). We've designed a generic modeling framework for specifying multimodal HCI using the Object Management Group's Unified Modeling Language. Because it's a well-known and widely supported standard - computer science departments typically cover it in undergraduate courses, and many books, training courses, and tools support it - UML makes it easier for software engineers unfamiliar with multimodal research to apply HCI knowledge, resulting in broader and more practical effects. Standardization provides a significant driving force for further progress because it codifies best practices, enables and encourages reuse, and facilitates interworking between complementary tools

    Integrating User Customization and Authentication: The Identity Crisis

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