41 research outputs found
Visual Enhancement for Sports Entertainment by Vision-Based Augmented Reality
This paper presents visually enhanced sports entertainment
applications: AR Baseball Presentation System and Interactive AR
Bowling System. We utilize vision-based augmented reality for
getting immersive feeling. First application is an observation
system of a virtual baseball game on the tabletop. 3D virtual
players are playing a game on a real baseball field model, so that
users can observe the game from favorite view points through a
handheld monitor with a web camera. Second application is a bowling
system which allows users to roll a real ball down a real bowling
lane model on the tabletop and knock down virtual pins. The users
watch the virtual pins through the monitor. The lane and the ball
are also tracked by vision-based tracking. In those applications, we
utilize multiple 2D markers distributed at arbitrary positions and
directions. Even though the geometrical relationship among the
markers is unknown, we can track the camera in very wide area
Task support system by displaying instructional video onto AR workspace
This paper presents an instructional support system based on aug-mented reality (AR). This system helps a user to work intuitively by overlaying visual information in the same way of a navigation system. In usual AR systems, the contents to be overlaid onto real space are created with 3D Computer Graphics. In most cases, such contents are newly created according to applications. However, there are many 2D videos that show how to take apart or build elec-tric appliances and PCs, how to cook, etc. Therefore, our system employs such existing 2D videos as instructional videos. By trans-forming an instructional video to display, according to the user’s view, and by overlaying the video onto the user’s view space, the proposed system intuitively provides the user with visual guidance. In order to avoid the problem that the display of the instructional video and the user’s view may be visually confused, we add var-ious visual effects to the instructional video, such as transparency and enhancement of contours. By dividing the instructional video into sections according to the operations to be carried out in order to complete a certain task, we ensure that the user can interactively move to the next step in the instructional video after a certain op-eration is completed. Therefore, the user can carry on with the task at his/her own pace. In the usability test, users evaluated the use of the instructional video in our system through two tasks: a task involving building blocks and an origami task. As a result, we found that a user’s visibility improves when the instructional video is transformed to display according to his/her view. Further, for the evaluation of visual effects, we can classify these effects according to the task and obtain the guideline for the use of our system as an instructional support system for performing various other tasks
Extracellular and Mixotrophic Symbiosis in the Whale-Fall Mussel Adipicola pacifica: A Trend in Evolution from Extra- to Intracellular Symbiosis
http://www.godac.jamstec.go.jp/darwin/cruise/natsushima/nt05-12/
Parental satisfaction and seizure outcome after corpus callosotomy in patients with infantile or early childhood onset epilepsy
AbstractPurposeTo elucidate the benefit of corpus callosotmy in terms of parental satisfaction and seizure outcome.MethodThis study included 16 consecutive patients with infantile or early childhood onset epilepsy who underwent total corpus callosotomy for alleviation of seizures. Questionnaires were sent anonymously to the parents asking about relative changes in seizures and about parental satisfaction for the post-operative outcome.ResultsThe improvements in frequency, intensity, and duration of seizures were correlated with the level of satisfaction (Spearman's rank-order correlation coefficient, ρ=0.87, 0.93, and 0.75, respectively). The highest level of satisfaction was only seen in patients who achieved freedom from all seizures or drop attacks.ConclusionComplete seizure freedom and freedom from drop attacks are important goals of corpus callosotomy for parental satisfaction. These factors should be considered in assessing post-operative outcome after corpus callosotomy
Vision-based Registration for Augmented Reality with Integration of Arbitrary Multiple Planes
We propose a novel vision-based registration approach for Augmented Reality with integration of arbitrary multiple planes. In our approach, we estimate the camera rotation and translation by an uncalibrated image sequence which includes arbitrary multiple planes. Since the geometrical relationship of those planes is unknown, for integration of them, we assign 3D coordinate system for each plane independently and construct projective 3D space defined by projective geometry of two reference images. By integration with the projective space, we can use arbitrary multiple planes, and achieve high-accurate registration for every position in the input images
AR Baseball Presentation System Based on Registration with Multiple Markers ABSTRACT
tool allowing users to watch “virtual baseball game ” on the real tabletop field model through a web-camera attached to a LCD monitor. Our system uses multiple planar markers for geometrical registration of virtual catoons onto the tabletop field model. In contrast with most AR applications using multiple planar markers, we can place the markers at arbitrary positions and poses without measuring those arrangements manually. Since the markers can be placed at various positions and poses, the registration of the virtual objects becomes more stable than placing all the markers on the same directions. The baseball game scene is generated from the log history data of the baseball game. 1
AR Baseball Presentation System with Integrating Multiple Planar Markers
Abstract. This paper presents “On-line AR Baseball Presentation System”, which is a vision-based AR application for entertainment. In this system, a user can watch a virtual baseball game scene on a real baseball field model placed on a tabletop through a web-camera attached to a hand-held LCD monitor. The virtual baseball scene is synthesized from an input history data of an actual baseball game. Visualizing the input history data can help the user to understand the contents of the game. For aligning the coordinate of the virtual baseball game scene with the coordinate of the real field model, we use multiple planar markers manually distributed into the real field model. In contrast with most of AR approaches using multiple markers, we do not need any manual measurement of the geometrical relationship of the markers, so that the user can easily started and enjoy this system.
AR Mapping of GIS Information by Pattern-based Tracking with Particle Filter
International audienceno abstrac