425 research outputs found
AN EMPIRICAL MODEL OF SHIP DOMAIN FOR NAVIGATION IN RESTRICTED WATERS
Ph.DDOCTOR OF PHILOSOPH
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With the help of a stochastic bounded real lemma, we deal with finite horizon H2/H∞ control problem for discrete-time MJLS, whose Markov chain takes values in an infinite set. Besides, a unified control design for H2, H∞, and H2/H∞ is given
Deep Residual Shrinkage Networks for EMG-based Gesture Identification
This work introduces a method for high-accuracy EMG based gesture
identification. A newly developed deep learning method, namely, deep residual
shrinkage network is applied to perform gesture identification. Based on the
feature of EMG signal resulting from gestures, optimizations are made to
improve the identification accuracy. Finally, three different algorithms are
applied to compare the accuracy of EMG signal recognition with that of DRSN.
The result shows that DRSN excel traditional neural networks in terms of EMG
recognition accuracy. This paper provides a reliable way to classify EMG
signals, as well as exploring possible applications of DRSN
JoinGym: An Efficient Query Optimization Environment for Reinforcement Learning
In this paper, we present \textsc{JoinGym}, an efficient and lightweight
query optimization environment for reinforcement learning (RL). Join order
selection (JOS) is a classic NP-hard combinatorial optimization problem from
database query optimization and can serve as a practical testbed for the
generalization capabilities of RL algorithms. We describe how to formulate each
of the left-deep and bushy variants of the JOS problem as a Markov Decision
Process (MDP), and we provide an implementation adhering to the standard
Gymnasium API. We highlight that our implementation \textsc{JoinGym} is
completely based on offline traces of all possible joins, which enables RL
practitioners to easily and quickly test their methods on a realistic data
management problem without needing to setup any systems. Moreover, we also
provide all possible join traces on novel SQL queries generated from the
IMDB dataset. Upon benchmarking popular RL algorithms, we find that at least
one method can obtain near-optimal performance on train-set queries but their
performance degrades by several orders of magnitude on test-set queries. This
gap motivates further research for RL algorithms that generalize well in
multi-task combinatorial optimization problems.Comment: We will make all the queries available soo
Regulatory network of GSK3-like kinases and their role in plant stress response
Glycogen synthase kinase 3 (GSK3) family members are evolutionally conserved Ser/Thr protein kinases in mammals and plants. In plants, the GSK3s function as signaling hubs to integrate the perception and transduction of diverse signals required for plant development. Despite their role in the regulation of plant growth and development, emerging research has shed light on their multilayer function in plant stress responses. Here we review recent advances in the regulatory network of GSK3s and the involvement of GSK3s in plant adaptation to various abiotic and biotic stresses. We also discuss the molecular mechanisms underlying how plants cope with environmental stresses through GSK3s-hormones crosstalk, a pivotal biochemical pathway in plant stress responses. We believe that our overview of the versatile physiological functions of GSK3s and underlined molecular mechanism of GSK3s in plant stress response will not only opens further research on this important topic but also provide opportunities for developing stress-resilient crops through the use of genetic engineering technology
An Empirical Comparative Study on the Two Methods of Eliciting Singers’ Emotions in Singing: Self-Imagination and VR Training
Emotional singing can affect vocal performance and the audience’s engagement. Chinese universities use traditional training techniques for teaching theoretical and applied knowledge. Self-imagination is the predominant training method for emotional singing. Recently, virtual reality (VR) technologies have been applied in several fields for training purposes. In this empirical comparative study, a VR training task was implemented to elicit emotions from singers and further assist them with improving their emotional singing performance. The VR training method was compared against the traditional self-imagination method. By conducting a two-stage experiment, the two methods were compared in terms of emotions’ elicitation and emotional singing performance. In the first stage, electroencephalographic (EEG) data were collected from the subjects. In the second stage, self-rating reports and third-party teachers’ evaluations were collected. The EEG data were analyzed by adopting the max-relevance and min-redundancy algorithm for feature selection and the support vector machine (SVM) for emotion recognition. Based on the results of EEG emotion classification and subjective scale, VR can better elicit the positive, neutral, and negative emotional states from the singers than not using this technology (i.e., self-imagination). Furthermore, due to the improvement of emotional activation, VR brings the improvement of singing performance. The VR hence appears to be an effective approach that may improve and complement the available vocal music teaching methods
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