6,233 research outputs found
Information Cascades on Arbitrary Topologies
In this paper, we study information cascades on graphs. In this setting, each
node in the graph represents a person. One after another, each person has to
take a decision based on a private signal as well as the decisions made by
earlier neighboring nodes. Such information cascades commonly occur in practice
and have been studied in complete graphs where everyone can overhear the
decisions of every other player. It is known that information cascades can be
fragile and based on very little information, and that they have a high
likelihood of being wrong.
Generalizing the problem to arbitrary graphs reveals interesting insights. In
particular, we show that in a random graph , for the right value of
, the number of nodes making a wrong decision is logarithmic in . That
is, in the limit for large , the fraction of players that make a wrong
decision tends to zero. This is intriguing because it contrasts to the two
natural corner cases: empty graph (everyone decides independently based on his
private signal) and complete graph (all decisions are heard by all nodes). In
both of these cases a constant fraction of nodes make a wrong decision in
expectation. Thus, our result shows that while both too little and too much
information sharing causes nodes to take wrong decisions, for exactly the right
amount of information sharing, asymptotically everyone can be right. We further
show that this result in random graphs is asymptotically optimal for any
topology, even if nodes follow a globally optimal algorithmic strategy. Based
on the analysis of random graphs, we explore how topology impacts global
performance and construct an optimal deterministic topology among layer graphs
A Cross-Residual Learning for Image Recognition
ResNets and its variants play an important role in various fields of image
recognition. This paper gives another variant of ResNets, a kind of
cross-residual learning networks called C-ResNets, which has less computation
and parameters than ResNets. C-ResNets increases the information interaction
between modules by densifying jumpers and enriches the role of jumpers. In
addition, some meticulous designs on jumpers and channels counts can further
reduce the resource consumption of C-ResNets and increase its classification
performance. In order to test the effectiveness of C-ResNets, we use the same
hyperparameter settings as fine-tuned ResNets in the experiments.
We test our C-ResNets on datasets MNIST, FashionMnist, CIFAR-10, CIFAR-100,
CALTECH-101 and SVHN. Compared with fine-tuned ResNets, C-ResNets not only
maintains the classification performance, but also enormously reduces the
amount of calculations and parameters which greatly save the utilization rate
of GPUs and GPU memory resources. Therefore, our C-ResNets is competitive and
viable alternatives to ResNets in various scenarios. Code is available at
https://github.com/liangjunhello/C-ResNetComment: After being added into fine training tricks and several key
components from the current SOTA, the performance of C-ResNet may can be
greatly improve
Potential of Geo-neutrino Measurements at JUNO
The flux of geoneutrinos at any point on the Earth is a function of the
abundance and distribution of radioactive elements within our planet. This flux
has been successfully detected by the 1-kt KamLAND and 0.3-kt Borexino
detectors with these measurements being limited by their low statistics. The
planned 20-kt JUNO detector will provide an exciting opportunity to obtain a
high statistics measurement, which will provide data to address several
questions of geological importance. This paper presents the JUNO detector
design concept, the expected geo-neutrino signal and corresponding backgrounds.
The precision level of geo-neutrino measurements at JUNO is obtained with the
standard least-squares method. The potential of the Th/U ratio and mantle
measurements is also discussed.Comment: 8 pages, 6 figures, an additional author added, final version to
appear in Chin. Phys.
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