317 research outputs found

    Multi-scale Deep Learning Architectures for Person Re-identification

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    Person Re-identification (re-id) aims to match people across non-overlapping camera views in a public space. It is a challenging problem because many people captured in surveillance videos wear similar clothes. Consequently, the differences in their appearance are often subtle and only detectable at the right location and scales. Existing re-id models, particularly the recently proposed deep learning based ones match people at a single scale. In contrast, in this paper, a novel multi-scale deep learning model is proposed. Our model is able to learn deep discriminative feature representations at different scales and automatically determine the most suitable scales for matching. The importance of different spatial locations for extracting discriminative features is also learned explicitly. Experiments are carried out to demonstrate that the proposed model outperforms the state-of-the art on a number of benchmarksComment: 9 pages, 3 figures, accepted by ICCV 201

    Policy Gradient and Actor-Critic Learning in Continuous Time and Space: Theory and Algorithms

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    We study policy gradient (PG) for reinforcement learning in continuous time and space under the regularized exploratory formulation developed by Wang et al. (2020). We represent the gradient of the value function with respect to a given parameterized stochastic policy as the expected integration of an auxiliary running reward function that can be evaluated using samples and the current value function. This effectively turns PG into a policy evaluation (PE) problem, enabling us to apply the martingale approach recently developed by Jia and Zhou (2021) for PE to solve our PG problem. Based on this analysis, we propose two types of the actor-critic algorithms for RL, where we learn and update value functions and policies simultaneously and alternatingly. The first type is based directly on the aforementioned representation which involves future trajectories and hence is offline. The second type, designed for online learning, employs the first-order condition of the policy gradient and turns it into martingale orthogonality conditions. These conditions are then incorporated using stochastic approximation when updating policies. Finally, we demonstrate the algorithms by simulations in two concrete examples.Comment: 52 pages, 1 figur

    q-Learning in Continuous Time

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    We study the continuous-time counterpart of Q-learning for reinforcement learning (RL) under the entropy-regularized, exploratory diffusion process formulation introduced by Wang et al. (2020). As the conventional (big) Q-function collapses in continuous time, we consider its first-order approximation and coin the term ``(little) q-function". This function is related to the instantaneous advantage rate function as well as the Hamiltonian. We develop a ``q-learning" theory around the q-function that is independent of time discretization. Given a stochastic policy, we jointly characterize the associated q-function and value function by martingale conditions of certain stochastic processes, in both on-policy and off-policy settings. We then apply the theory to devise different actor-critic algorithms for solving underlying RL problems, depending on whether or not the density function of the Gibbs measure generated from the q-function can be computed explicitly. One of our algorithms interprets the well-known Q-learning algorithm SARSA, and another recovers a policy gradient (PG) based continuous-time algorithm proposed in Jia and Zhou (2022b). Finally, we conduct simulation experiments to compare the performance of our algorithms with those of PG-based algorithms in Jia and Zhou (2022b) and time-discretized conventional Q-learning algorithms.Comment: 64 pages, 4 figure
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