7,714 research outputs found

    Flow, life satisfaction, personal expressiveness and passion associated with fashion student designer\u27s design process

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    The purpose of this study was to find how fashion designers\u27 personal experience and psychological process influence their design process. Especially, this study is to seek how flow, life satisfaction, personal expressiveness, and passion influence student designers\u27 design process. We hypothesized that there will be significant differences in student designers\u27 perceptions and design processes depending on their level of flow, life satisfaction, personal expressiveness, and passion

    Polyfrost

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    The purpose of this project was to create a contemporary upcycled garment driven by the concept of the golden ratio through the use of re-purposed and post-consumer material which in this case came from used knit socks. This design project shows the designers interest in the ways of in which object becomes entangled with the concept of deconstruction and reconstruction. The fabric for this dress was created by placing and sewing together different size triangle shapes of socks by following golden ratio and the surface of the jacket was embellished by various sized fiber berries from socks materials. The main foot part of the socks was cut into triangle shapes and seamed together to create a dress. The ribbed cuffs parts of the socks were sewn together to create a bolero jacket. The toe parts of the socks were used to create fiber berries to embellish the bolero jacket

    Neon Moire

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    The purpose of this project was to develop a design using digital textile printing on organza fabric and op art inspiration. Additionally, the aiming of this project was to create a sensible, ready-to-wear garment, which could potentially be sold at any large retailers. The design was developed by creating digital geometric shapes of different sizes using computer aided design tools and digital textile print

    Perspectives of Design Professionals in the Fashion Industry with respect to the Creative Design Process

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    The purpose of this study was to explore the perspectives of design professionals in the fashion industry in terms of their creative processes, and the study was specifically focused on seeking the importance of knowledge and skills, product development, reflections-in-actions of the design process, the designer\u27s role in the system, and fashion as communication during a fashion designer\u27s creative process. The results of this study supports previous findings that fashion designers must meet the needs of customers and it is critical to understand design problems and solutions in order to design a successful product. The importance of designer perceptions with respect to how knowledge and skills, including product development and reflect in action design process, play a communication role in creative processes, as found in this study, will help entry level designers and future designers to understand the industry\u27s expectations

    Perspective Rays

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    The purpose of design was to develop a sustainable design through the use of re-purposed and post-consumer materials inspired by an Op-art artist. The work of British painter and designer Bridget Riley was used as a source of inspiration; her work is generally known for being one of the foremost examples of Op-art. Her distinctive style of black-and-white optical art paintings uses simple geometrical shapes that include circles, squares, or stripes to establish intricate and repetitive patterns that create an appearance of movement as well as other optical illusions (Biography, 2016). Several pairs of post consumer khaki pants in two different hues with different sizes and shapes were hand-cut and sewn together to create a fabric surface for the top and the skirt

    Understanding Travel Behavior and Accessibility for Older Adults: A Comprehensive Framework

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    This study used a mixed-method design to examine travel behavior and accessibility of older adults. The research team conducted a statewide survey and focus groups to gather travel behavior data of older adults (50+) residing in Utah. The study also employed a two-step floating catchment area method, a novel spatial technique, and integrated the survey data to accurately measure travel accessibility of older adults. Using the survey data of 724 older adults as well as the focus group interviews of 18 older individuals, we found a significant dissatisfaction and vulnerability experienced by older adults with limited mobility. The distribution patterns of accessibility revealed communities with limited options for specific types of facilities, highlighting the need for addressing equitable access to different destinations. The study identified a positive relationship between travel frequency and satisfaction up to a certain threshold, beyond which satisfaction declined. Further investigation is needed to explore this threshold, considering health related issues and travel fatigue. Lastly, the study emphasized the importance of considering diverse dimensions of older adults\u27 needs and developing distinct accessibility measures for underrepresented groups, such as those with low income, disabilities, and older adults experiencing mobility limitations. The findings highlight the need for policymakers to address the critical accessibility and mobility gaps and improve travel experiences for older adults
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