6,645 research outputs found
Information Design in Optimal Auctions
We study the information design problem in a single-unit auction setting. The
information designer controls independent private signals according to which
the buyers infer their binary private values. Assuming that the seller adopts
the optimal auction due to Myerson (1981) in response, we characterize both the
buyer-optimal information structure, which maximizes the buyers' surplus, and
the sellerworst information structure, which minimizes the seller's revenue. We
translate both information design problems into finite-dimensional, constrained
optimization problems in which one can explicitly solve for the optimal
information structures. In contrast to the case with one buyer (Roesler and
Szentes, 2017), we show that with two or more buyers, the symmetric
buyer-optimal information structure is different from the symmetric
seller-worst information structure. The good is always sold under the
seller-worst information structure but not under the buyer-optimal information
structure. Nevertheless, as the number of buyers goes to infinity, both
symmetric information structures converge to no disclosure. We also show that
in an ex ante symmetric setting, an asymmetric information structure is never
seller-worst but can generate a strictly higher surplus for the buyers than the
symmetric buyer-optimal information structure
Flow-based Intrinsic Curiosity Module
In this paper, we focus on a prediction-based novelty estimation strategy
upon the deep reinforcement learning (DRL) framework, and present a flow-based
intrinsic curiosity module (FICM) to exploit the prediction errors from optical
flow estimation as exploration bonuses. We propose the concept of leveraging
motion features captured between consecutive observations to evaluate the
novelty of observations in an environment. FICM encourages a DRL agent to
explore observations with unfamiliar motion features, and requires only two
consecutive frames to obtain sufficient information when estimating the
novelty. We evaluate our method and compare it with a number of existing
methods on multiple benchmark environments, including Atari games, Super Mario
Bros., and ViZDoom. We demonstrate that FICM is favorable to tasks or
environments featuring moving objects, which allow FICM to utilize the motion
features between consecutive observations. We further ablatively analyze the
encoding efficiency of FICM, and discuss its applicable domains
comprehensively.Comment: The SOLE copyright holder is IJCAI (International Joint Conferences
on Artificial Intelligence), all rights reserved. The link is provided as
follows: https://www.ijcai.org/Proceedings/2020/28
Stability analysis of the five-dimensional energy demand-supply system
summary:In this paper, a five-dimensional energy demand-supply system has been considered. On the one hand, we analyze the stability for all of the equilibrium points of the system. For each of equilibrium point, by analyzing the characteristic equation, we show the conditions for the stability or instability using Routh-Hurwitz criterion. Then numerical simulations have been given to illustrate all of cases for the theoretical results. On the other hand, by introducing the phenomenon of time delay, we establish the five-dimensional energy demand-supply model with time delay. Then we analyze the stability of the equilibrium points for the delayed system by the stability switching theory. Especially, Hopf bifurcation has been considered by showing the explicit formulae using the central manifold theorem and Poincare normalization method. For each cases of the theorems including the Hopf bifurcation, numerical simulations have been given to illustrate the effectiveness of the main results
Examining Trajectories of Elementary Students’ Computational Thinking Development Through Collaborative Problem-Solving Process in a STEM-Integrated Robotics Program
Developing K-12 students’ computational thinking (CT) skills is essential. Building on the existing literature that has emphasized programming skill development, this study expands the focus to examine students’ use of underlying CT cognitive skills during collaborative problem-solving processes. A case study approach was employed to examine video data of 5th graders engaging in an integrated-STEM robotics curriculum. The findings reveal that students applied algorithmic thinking most frequently and prediction the least. They recorded most debugging behaviors initially in the problem-solving process, but after accumulating more experiences their uses of other CT skills, including algorithmic thinking, pattern recognition, and prediction, increased. Implications for developing young learners’ CT skills to solve real-world problems are discussed
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