808 research outputs found

    A review of the eruption of primary teeth.

    Get PDF
    Introduction Eruption of deciduous teeth remains a rather sophisticated process. This paper gives a general overview of the process and explores on its implications. Overview Eruption of deciduous teeth may be divided into pre-eruptive tooth movement, eruptive tooth movement and post-occlusal tooth movement. Emergence of deciduous teeth is usually accompanied by teething symptoms. Mechanisms for eruption are still not entirely apparent. Proposed mechanisms included root elongation, hydrostatic pressure, periodontal ligament traction, bone remodeling and genetic pre-programming / cellular-molecular determinants. Discussion and Conclusion Understanding of the eruption of deciduous teeth made possible age estimation for children, shed light on management of teething issues and likely point towards a treatment philosophy of minimal intervention with definite building blocks of close observation and monitoring.published_or_final_versio

    Effect of fee-paying systems on consumption of dental services

    Get PDF
    Session 18 - Health Services Research: Utilization: abstract no. 00108published_or_final_versio

    Monitoring patient satisfaction with university dental services under two fee-paying systems

    Get PDF
    Aims: The aim of this survey was to study patients' satisfaction with the dental service of a university in Hong Kong under a recently introduced item-based fee-paying system and reasons for non-attendance at the clinic; and to compare results of the present survey with that of a similar survey of the same dental service under a time-based fee-paying system in 1996. Method: A modified Dental Satisfaction Questionnaire was distributed to a random sample of students (n=194) in their lecture rooms and they were asked to complete the questionnaire on the spot. The same questionnaire was sent to a random sample of staff and their spouses (n=207) by mail. Results: Dental Satisfaction Index (DSI) scores calculated from the returned questionnaires were 66 for students and 70 for staff and their spouses. Compared to the scores in 1996, there was no significant difference for that of the students (DSI=65 in 1996) but there was a significant improvement in that of the staff and their spouses (DSI=66 in 1996). Moreover, in the present survey, "busy/no time" and "no perceived dental problem" were the major reasons for non-attendance, in contrast to "long waiting time for an appointment" in the 1996 survey, were the major reasons for non-attendance. Conclusion: The recent attempts by the University Dental Clinic to shorten patient waiting time and the change in fee-paying system might have improved the patients' satisfaction with the service.link_to_subscribed_fulltex

    The association between back pain and trunk posture of workers in a special school for the severe handicaps

    Get PDF
    <p>Abstract</p> <p>Background</p> <p>The present study aims to determine the time spent in different static trunk postures during a typical working day of workers in a special school for the severe handicaps.</p> <p>Methods</p> <p>Eighteen workers with low back pain (LBP) and fifteen asymptomatic workers were recruited. A cross-sectional design was employed to study the time spent in different static trunk postures which was recorded by a biaxial accelerometer attached to the T<sub>12 </sub>level of the back of the subjects.</p> <p>Results</p> <p>The results of ANCOVA revealed that subjects with LBP spent significantly longer percentage of time in static trunk posture when compared to normal (p < 0.05). It was also shown that they spent significantly longer time in trunk flexion for more than 10° (p < 0.0125).</p> <p>Conclusion</p> <p>An innovative method has been developed for continuous tracking of spinal posture, and this has potential for widespread applications in the workplace. The findings of the present investigation suggest that teachers in special schools are at increased risk of getting LBP. In order to minimise such risk, frequent postural change and awareness of work posture are recommended.</p

    Developing an interactive game platform to promote learning and teamwork on mobile devices: an experience report

    Get PDF
    In the past few Years, many new development toolkits such as the Nebula2 and/or mobile technologies including the WiFi or mobileTV have opened up exciting learning opportunities on mobile devices. On top of it, new technologies continue to fuel the rapid growth of newly merged fields of research like the edutainment for educational entertainment. In a recent teaching development project, we have developed an interactive game platform to facilitate learning and more importantly the spirit of teamwork for collaborative problem-solving on desktop and pocket PCs. With the great challenges imposed by globalization, we strongly believe that learning to collaboratively analyze and then apply the "appropriate" knowledge to solve a specific problem is always the key to success. In this paper, we discuss about an on-going work, and share our relevant experience in system development. Furthermore, evaluation strategies will be thoroughly examined. After all, our work shed light on many interesting directions for future exploration. © 2008 IEEE.published_or_final_versio

    A man with a blistering eruption and tuberculosis.

    Get PDF
    published_or_final_versio

    An interactive and pen-based simulator to enhance education and research in computer systems: An experience report

    Get PDF
    The active uses of simulators to facilitate and/or promote learners’ experience in many applications has significantly reshaped the latest educational technology or training methodologies in the past decades including the training of engineering students to understand the actual working mechanisms of specific engineering principles, or the military officers on tactic planning in a simulated combat environment. In many cases, it was clearly revealed that the appropriate uses of simulators not only avoids the indispensable costs of human lives or money lost in the hostile combat or investment field, but also effectively motivates and/or enhances the learners’ interests in the relevant fields of study, thus fueling significant impacts on their actual performance. However, many conventional simulators often require the users to input a formal specification file such as a script or program to specify about the simulation settings. Besides, even in many Window based simulators, the users may need to explicitly memorize about the meanings of various system variables and their proper settings before running a simulation to observe the imparted changes. All these unnecessary hassles will drastically reduce the interactivity of simulators, and also lower the users’ interests in using them. With the fast developing tablet and ultra-mobile PCs, we have seen ample opportunities of employing sophisticated pen-based computing technologies to improve the interactivity of simulators in order to enhance the learners’ experience to learn, reason or visualize with simulators in more effective ways. Therefore, in a recent pen-based simulator development project awarded by the Microsoft Research Asia (MSRA), we proposed to use the Microsoft digital ink library to support fast symbol/character recognition and the XML technologies to flexibly define various models of computer architectures so as to build an innovative and pen-based simulator for mobile computing devices. With pen-based or other inputs, our simulator allows the instructors/students to flexibly add or modify instructions that will generate live animations to facilitate interactive discussion for teaching undergraduate to postgraduate courses. Besides, our simulator has the full potential to support research on computer systems through visualization of new results generated out of new computational models or optimization strategies. A prototype of our simulator was completed and then released to all our Year-1 students for trials in the last month in which we collected some initial and positive feedbacks. A more vigorous evaluation was planned and would be conducted by the end of this spring semester. All in all, there are many interesting directions for further investigation including the integration of relevant course materials in the form of digital resources or pointers to online databases into our simulator, and a careful study of the pedagogical changes brought by our innovative and pen-based simulator.published_or_final_versio

    Consensus on level descriptors for a functional children's eating and drinking activity scale

    Get PDF
    Aim: To agree wording of level descriptors for a measure of functional outcome of children's eating and drinking. Method: An online, modified Delphi method was used to gather feedback on current level descriptor wording and generate rewording suggestions. Thirty speech and language therapists, working in a variety of settings and geographical locations, were invited to be part of the Delphi expert panel. Content analysis was used to evaluate participants' comments and develop consensus level descriptors. Consensus for acceptable wording was set at 80% agreement. Face validity was assessed using 5-point Likert scales. Results: Nineteen expert speech and language therapists (median experience 18 years) completed round one; 15 out of 19 completed round two. Level descriptor rating reached 80% agreement in two rounds. Additionally, 93% of participants agreed the scale would accurately capture change in their setting, with 87% likely to use the scale in practice. Interpretation: This study has produced agreed wording for a functional measure of eating and drinking activity suitable for use with paediatrics feeding disorders, regardless of disease aetiology, presentation, age, or setting. Potential for widespread use is supported. Further evaluation of the tool's reliability and validity is required

    The use of three-dimensional printing technology in orthopaedic surgery: A review

    Get PDF
    Three-dimensional (3-D) printing or additive manufacturing, an advanced technology that 3-D physical models are created, has been wildly applied in medical industries, including cardiothoracic surgery, cranio-maxillo-facial surgery and orthopaedic surgery. The physical models made by 3-D printing technology give surgeons a realistic impression of complex structures, allowing surgical planning and simulation before operations. In orthopaedic surgery, this technique is mainly applied in surgical planning especially revision and reconstructive surgeries, making patient-specific instruments or implants, and bone tissue engineering. This article reviews this technology and its application in orthopaedic surgery.published_or_final_versio
    corecore