2 research outputs found

    Making Text Annotation Fun with a Clicker Game

    Get PDF
    In this paper we present WordClicker, a clicker game for text annotation. We believe the mechanics of 'Ville type Free-To-Play (F2P) games in general, and clicker games in particular, is particularly suited for GWAPs (Games-With-A-Purpose). WordClicker was developed as one component of a suite of GWAPs meant to cover all aspects of language interpretation, from tokenization to anaphoric interpretation. As such, WordClicker is intended to have a dual function as part of this suite of GWAPs: both for parts-of-speech annotation and for teaching players about parts of speech so that they can go on and play GWAPs for more complex syntactic annotation. Therefore, game-based language learning platforms also had a strong influence on its design

    Incremental Game Mechanics applied to Text Annotation

    No full text
    We argue that the mechanics of 'Ville type Free-To-Play (F2P) games in general, and incremental games in particular, is especially suited for Games-With-A-Purpose. We demonstrate this through WordClicker, an incremental game whose mechanics is designed for text labelling. We believe the design and mechanics used are highly transferable to other games featuring annotation where game design is a challenge, such as serious games and language resourcing GWAPs. The game was tested with audiences from three popular indie gaming portals, achieving promising results both for entertainment value and learning
    corecore