16,558 research outputs found
Analytical Solutions of Singular Isothermal Quadrupole Lens
Using analytical method, we study the Singular Isothermal Quadrupole (SIQ)
lens system, which is the simplest lens model that can produce four images. In
this case, the radial mass distribution is in accord with the profile of the
Singular Isothermal Sphere (SIS) lens, and the tangential distribution is given
by adding a quadrupole on the monopole component. The basic properties of the
SIQ lens have been studied in this paper, including deflection potential,
deflection angle, magnification, critical curve, caustic, pseudo-caustic and
transition locus. Analytical solutions of the image positions and
magnifications for the source on axes are derived. As have been found, naked
cusps will appear when the relative intensity of quadrupole to monopole is
larger than 0.6. According to the magnification invariant theory of the SIQ
lens, the sum of the signed magnifications of the four images should be equal
to unity \citep{dal98}. However, if a source lies in the naked cusp, the summed
magnification of the left three images is smaller than the invariant 1. With
this simple lens system, we study the situations that a point source infinitely
approaches a cusp or a fold. The sum of magnifications of cusp image triplet is
usually not equal to 0, and it is usually positive for major cusp while
negative for minor cusp. Similarly, the sum of magnifications of fold image
pair is usually neither equal to 0. Nevertheless, the cusp and fold relations
are still equal to 0, in that the sum values are divided by infinite absolute
magnifications by definition.Comment: 12 pages, 2 figures, accepted for publication in ApJ
Sandtime: A Tangible Interaction Featured Sensory Play Installation For Children To Increase Social Connection
From the study of social-interaction enhanced gaming design, aimed at providing a public environment which supports tangible & social interactions among children, we designed Sandtime. Sandtime is a public installation designed to encourage such interaction. Using the Tangible Interaction Design approach, this gaming installation features collaborative play and social interactions under public context, where children can collaboratively interact with the virtual onscreen characters by manipulating physical objects. This design is based on the study of how interactive gaming facilities can help to ease anxiety and enhance social interactions among children. In this paper, we want to continue this line of research by exploring further the elements that can enhance such interaction experience. This paper focuses specifically on the sensory play and how it can help to facilitate social interaction
A New Fast Monte Carlo Code for Solving Radiative Transfer Equations based on Neumann Solution
In this paper, we proposed a new Monte Carlo radiative transport (MCRT)
scheme, which is based completely on the Neumann series solution of Fredholm
integral equation. This scheme indicates that the essence of MCRT is the
calculation of infinite terms of multiple integrals in Neumann solution
simultaneously. Under this perspective we redescribed MCRT procedure
systematically, in which the main work amounts to choose an associated
probability distribution function (PDF) for a set of random variables and the
corresponding unbiased estimation functions. We can select a relatively optimal
estimation procedure that has a lower variance from an infinite possible
choices, such as the term by term estimation. In this scheme, MCRT can be
regarded as a pure problem of integral evaluation, rather than as the tracing
of random walking photons. Keeping this in mind, one can avert some subtle
intuitive mistakes. In addition the -functions in these integrals can
be eliminated in advance by integrating them out directly. This fact together
with the optimal chosen random variables can remarkably improve the Monte Carlo
(MC) computational efficiency and accuracy, especially in systems with axial or
spherical symmetry. An MCRT code, Lemon (Linear Integral Equations' Monte Carlo
Solver Based on the Neumann solution), has been developed completely based on
this scheme. Finally, we intend to verify the validation of Lemon, a suite of
test problems mainly restricted to flat spacetime have been reproduced and the
corresponding results are illustrated in detail.Comment: 37 pages, 28 figures. The code can be download from:
https://github.com/yangxiaolinyn/Lemon (or
https://bitbucket.org/yangxiaolinsc/lemonsourcecode/src/main/) and
https://doi.org/10.5281/zenodo.4686355. Comments are welcom
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