4 research outputs found
HyperCI: A higher order collective influence measure for hypernetwork dismantling
Network dismantling aims to scratch the network into unconnected fragments by
removing an optimal set of nodes and has been widely adopted in many real-world
applications such as epidemic control and rumor containment. However,
conventional methods often disassemble the system from the perspective of
classic networks, which have only pairwise interactions, and often ignored the
more ubiquitous and nature group-wise interactions modeled by hypernetwork.
Moreover, a simple network can't describe the collective behavior of multiple
objects, it is necessary to solve related problems through hypernetwork
dismantling. In this work, we designed a higher order collective influence
measure to identify key node sets in hypernetwork. It comprehensively consider
the environment in which the target node is located and its own characteristics
to determine the importance of the node, so as to dismantle the hypernetwork by
removing these selected nodes. Finally, we used the method to carry out a
series of real-world hypernetwork dismantling tasks. Experimental results on
five real-world hypernetworks demonstrate the effectiveness of our proposed
measure
A virtual reality system to augment teaching of wood structure and protection
Medical students have enthusiastically embraced the use of virtual reality (VR) systems to help them understand the complex anatomy of body components. We hypothesize that students studying the structure and protection of wood will show similar acceptance of VR systems. We developed X-ray micro-CT models to show the distribution of silica in the Australian marine borer resistant timber, satinay and copper in treated pine. Students taking a course in wood protection used a VR device to explore the distribution of silica in satinay and copper in pine. Students were surveyed to assess their views on the system as a learning tool. The results showed that students were very positive about the VR system, and they frequently commented that the system was better than traditional methods at aiding understanding of wood structure/protection. We discuss the limitations and potential of our VR system as a learning tool for wood technology