32 research outputs found

    A Causal And-Or Graph Model for Visibility Fluent Reasoning in Tracking Interacting Objects

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    Tracking humans that are interacting with the other subjects or environment remains unsolved in visual tracking, because the visibility of the human of interests in videos is unknown and might vary over time. In particular, it is still difficult for state-of-the-art human trackers to recover complete human trajectories in crowded scenes with frequent human interactions. In this work, we consider the visibility status of a subject as a fluent variable, whose change is mostly attributed to the subject's interaction with the surrounding, e.g., crossing behind another object, entering a building, or getting into a vehicle, etc. We introduce a Causal And-Or Graph (C-AOG) to represent the causal-effect relations between an object's visibility fluent and its activities, and develop a probabilistic graph model to jointly reason the visibility fluent change (e.g., from visible to invisible) and track humans in videos. We formulate this joint task as an iterative search of a feasible causal graph structure that enables fast search algorithm, e.g., dynamic programming method. We apply the proposed method on challenging video sequences to evaluate its capabilities of estimating visibility fluent changes of subjects and tracking subjects of interests over time. Results with comparisons demonstrate that our method outperforms the alternative trackers and can recover complete trajectories of humans in complicated scenarios with frequent human interactions.Comment: accepted by CVPR 201

    Scene-centric Joint Parsing of Cross-view Videos

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    Cross-view video understanding is an important yet under-explored area in computer vision. In this paper, we introduce a joint parsing framework that integrates view-centric proposals into scene-centric parse graphs that represent a coherent scene-centric understanding of cross-view scenes. Our key observations are that overlapping fields of views embed rich appearance and geometry correlations and that knowledge fragments corresponding to individual vision tasks are governed by consistency constraints available in commonsense knowledge. The proposed joint parsing framework represents such correlations and constraints explicitly and generates semantic scene-centric parse graphs. Quantitative experiments show that scene-centric predictions in the parse graph outperform view-centric predictions.Comment: Accepted by AAAI 201

    Learning Pose Grammar to Encode Human Body Configuration for 3D Pose Estimation

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    In this paper, we propose a pose grammar to tackle the problem of 3D human pose estimation. Our model directly takes 2D pose as input and learns a generalized 2D-3D mapping function. The proposed model consists of a base network which efficiently captures pose-aligned features and a hierarchy of Bi-directional RNNs (BRNN) on the top to explicitly incorporate a set of knowledge regarding human body configuration (i.e., kinematics, symmetry, motor coordination). The proposed model thus enforces high-level constraints over human poses. In learning, we develop a pose sample simulator to augment training samples in virtual camera views, which further improves our model generalizability. We validate our method on public 3D human pose benchmarks and propose a new evaluation protocol working on cross-view setting to verify the generalization capability of different methods. We empirically observe that most state-of-the-art methods encounter difficulty under such setting while our method can well handle such challenges.Comment: Accepted by AAAI 201

    VIVE3D: Viewpoint-Independent Video Editing using 3D-Aware GANs

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    We introduce VIVE3D, a novel approach that extends the capabilities of image-based 3D GANs to video editing and is able to represent the input video in an identity-preserving and temporally consistent way. We propose two new building blocks. First, we introduce a novel GAN inversion technique specifically tailored to 3D GANs by jointly embedding multiple frames and optimizing for the camera parameters. Second, besides traditional semantic face edits (e.g. for age and expression), we are the first to demonstrate edits that show novel views of the head enabled by the inherent properties of 3D GANs and our optical flow-guided compositing technique to combine the head with the background video. Our experiments demonstrate that VIVE3D generates high-fidelity face edits at consistent quality from a range of camera viewpoints which are composited with the original video in a temporally and spatially consistent manner.Comment: CVPR 2023. Project webpage and video available at http://afruehstueck.github.io/vive3

    On optical solutions to the Kadomtsev–Petviashviliequation with a local Conformable derivativeitle

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    In fact, due to the existence of this category of equations, our understanding of many phenomena around us becomes more complete. In this paper, we study an integrable partial differential equation called the Kadomtsev–Petviashvili equation with a local conformable derivative. This equation is used to describe nonlinear motion. In order to solve the equation, it is first necessary to convert the form of the equation from a partial derivative to an equation with ordinary derivatives using a suitable variable change. The resulting form will then be the basis of our work to determine the main solutions. All the solutions reported in the paper for the present equation are quite different from the previous findings in other papers. All necessary calculations are provided using symbolic computing software in Maple

    Snipper: A Spatiotemporal Transformer for Simultaneous Multi-Person 3D Pose Estimation Tracking and Forecasting on a Video Snippet

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    Multi-person pose understanding from RGB videos involves three complex tasks: pose estimation, tracking and motion forecasting. Intuitively, accurate multi-person pose estimation facilitates robust tracking, and robust tracking builds crucial history for correct motion forecasting. Most existing works either focus on a single task or employ multi-stage approaches to solving multiple tasks separately, which tends to make sub-optimal decision at each stage and also fail to exploit correlations among the three tasks. In this paper, we propose Snipper, a unified framework to perform multi-person 3D pose estimation, tracking, and motion forecasting simultaneously in a single stage. We propose an efficient yet powerful deformable attention mechanism to aggregate spatiotemporal information from the video snippet. Building upon this deformable attention, a video transformer is learned to encode the spatiotemporal features from the multi-frame snippet and to decode informative pose features for multi-person pose queries. Finally, these pose queries are regressed to predict multi-person pose trajectories and future motions in a single shot. In the experiments, we show the effectiveness of Snipper on three challenging public datasets where our generic model rivals specialized state-of-art baselines for pose estimation, tracking, and forecasting

    Evaluation of passenger comfort with road field test multi-axis vibration

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    Using objective vibration evaluation to produce results highly consistent with real road ride comfort is challenging. The deficiencies in traditional evaluation indices, adopting an average operator, maximum operator, or cumulative operator as the main vibration information integration logic, are reported here through 19 designed road field tests in which major vibration information distribution covers all axes and vibration information is distributed in spacetime in various patterns. A new evaluation index which adopted a combination of maximum and cumulative operator is proposed to overcome these deficiencies and an interactive mechanism which standardized the process of selecting vibration information distributed among axes and spacetime is devised between the localized major vibrations. The results show that the proposed road ride comfort evaluation index is more consistent and accurate than the evaluation indices proposed by ISO 2631-1 and can be used more generally
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