4,761 research outputs found

    Weiqi games as a tree: Zipf's law of openings and beyond

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    Weiqi is one of the most complex board games played by two persons. The placement strategies adopted by Weiqi players are often used to analog the philosophy of human wars. Contrary to the western chess, Weiqi games are less studied by academics partially because Weiqi is popular only in East Asia, especially in China, Japan and Korea. Here, we propose to construct a directed tree using a database of extensive Weiqi games and perform a quantitative analysis of the Weiqi tree. We find that the popularity distribution of Weiqi openings with a same number of moves is distributed according to a power law and the tail exponent increases with the number of moves. Intriguingly, the superposition of the popularity distributions of Weiqi openings with the number of moves no more than a given number also has a power-law tail in which the tail exponent increases with the number of moves, and the superposed distribution approaches to the Zipf law. These findings are the same as for chess and support the conjecture that the popularity distribution of board game openings follows the Zipf law with a universal exponent. We also find that the distribution of out-degrees has a power-law form, the distribution of branching ratios has a very complicated pattern, and the distribution of uniqueness scores defined by the path lengths from the root vertex to the leaf vertices exhibits a unimodal shape. Our work provides a promising direction for the study of the decision making process of Weiqi playing from the angle of directed branching tree.Comment: 6 Latex pages including 6 figure

    Polygonal vortex beams in quasi-frequency-degenerate states

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    We originally demonstrate the vortex beams with patterns of closed polygons [namely polygonal vortex beams (PVBs)] generated by a quasi-frequency-degenerate (QFD) Yb:CALGO laser resonator with astigmatic transformation. The PVBs with peculiar patterns of triangular, square, and parallelogram shapes carrying large orbital angular momentums (OAMs) are theoretically investigated and experimentally obtained in the vicinity of the SU(2) degenerate states of laser resonator. The PVBs in QFD states are compared with the vortex beams with patterns of isolated spots arrays located on the triangle-, square-, and parallelogram-shaped routes [namely polygonalspots-array vortex beams (PSA-VBs)] under normal SU(2) degenerate states. Beam profile shape of PVB or PSA-VB and OAM can be controlled by adjusting the cavity length and the position of pump spot. The simulated and experimental results validate the performance of our method to generate PVB, which is of great potential for promoting novel technologies in particle trapping and beam shaping
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