102 research outputs found
Rigidity controllable as-rigid-as-possible shape deformations
Shape deformation is one of the fundamental techniques in geometric processing. One principle of deformation is to preserve the geometric details while distributing the necessary distortions uniformly. To achieve this, state-of-the-art techniques deform shapes in a locally as-rigid-as-possible (ARAP) manner. Existing ARAP deformation methods optimize rigid transformations in the 1-ring neighborhoods and maintain the consistency between adjacent pairs of rigid transformations by single overlapping edges. In this paper, we make one step further and propose to use larger local neighborhoods to enhance the consistency of adjacent rigid transformations. This is helpful to keep the geometric details better and distribute the distortions more uniformly. Moreover, the size of the expanded local neighborhoods provides an intuitive parameter to adjust physical stiffness. The larger the neighborhood is, the more rigid the material is. Based on these, we propose a novel rigidity controllable mesh deformation method where shape rigidity can be flexibly adjusted. The size of the local neighborhoods can be learned from datasets of deforming objects automatically or specified by the user, and may vary over the surface to simulate shapes composed of mixed materials. Various examples are provided to demonstrate the effectiveness of our method
A survey on human performance capture and animation
With the rapid development of computing technology, three-dimensional (3D) human body
models and their dynamic motions are widely used in the digital entertainment industry. Human perfor-
mance mainly involves human body shapes and motions. Key research problems include how to capture
and analyze static geometric appearance and dynamic movement of human bodies, and how to simulate
human body motions with physical e�ects. In this survey, according to main research directions of human body performance capture and animation, we summarize recent advances in key research topics, namely
human body surface reconstruction, motion capture and synthesis, as well as physics-based motion sim-
ulation, and further discuss future research problems and directions. We hope this will be helpful for
readers to have a comprehensive understanding of human performance capture and animatio
Data-driven weight optimization for real-time mesh deformation
3D model deformation has been an active research topic in geometric processing. Due to its efficiency, linear blend skinning (LBS) and its follow-up methods are widely used in practical applications as an efficient method for deforming vector images, geometric models and animated characters. LBS needs to determine the control handles and specify their influence weights, which requires expertise and is time-consuming. Further studies have proposed a method for efficiently calculating bounded biharmonic weights of given control handles which reduces user effort and produces smooth deformation results. The algorithm defines a high-order shape-aware smoothness function which tends to produce smooth deformation results, but fails to generate locally rigid deformations.
To address this, we propose a novel data-driven approach to producing improved weights for handles that makes full use of available 3D model data by optimizing an energy consisting of data-driven, rigidity and sparsity terms, while maintaining its advantage of allowing handles of various forms. We further devise an efficient iterative optimization scheme. Through contrast experiments, it clearly shows that linear blend skinning based on our optimized weights better reflects the deformation characteristics of the model, leading to more accurate deformation results, outperforming existing methods. The method also retains real-time performance even with a large number of deformation examples. Our ablation experiments also show that each energy term is essential
Variational autoencoders for deforming 3D mesh models
3D geometric contents are becoming increasingly popular.
In this paper, we study the problem of analyzing deforming
3D meshes using deep neural networks. Deforming
3D meshes are flexible to represent 3D animation sequences
as well as collections of objects of the same category, allowing
diverse shapes with large-scale non-linear deformations.
We propose a novel framework which we call mesh
variational autoencoders (mesh VAE), to explore the probabilistic
latent space of 3D surfaces. The framework is easy
to train, and requires very few training examples. We also
propose an extended model which allows flexibly adjusting
the significance of different latent variables by altering the
prior distribution. Extensive experiments demonstrate that
our general framework is able to learn a reasonable representation
for a collection of deformable shapes, and produce
competitive results for a variety of applications, including
shape generation, shape interpolation, shape space
embedding and shape exploration, outperforming state-ofthe-
art methods
- …