13,399 research outputs found
BACK PAIN AND THE POSTURAL AND BEHAVIORAL HABITS OF STUDENTS IN THE MUNICIPAL SCHOOL NETWORK OF TEUTÔNIA, RIO GRANDE DO SUL
to investigate the prevalence of back pain during a prior three-month period; to identify postural and behavioral habits; to assess whether a relationship exists between back pain and the postural and behavioral habits of elementary school students in the municipal school network in the city of Teutônia, Rio Grande do Sul (RS). METHODS: this was an epidemiological population study in which 833 5th to 8th grade students from schools in the municipal school network in Teutônia participated. The students completed a Back Pain and Body Posture Evaluation Instrument (BackPEI) questionnaire that assessed back pain and postural and behavioral habits. The analysis was performed using descriptive statistics, calculating prevalence ratios (PR) and confidence intervals at the 95% level. The dependent variable was back pain, and the independent variables were postural and behavioral habits. The PR was calculated using a multivariate analysis with robust variance (α = 0.05). RESULTS: the prevalence of back pain in the previous three months was 54.1%. The majority of students reported feeling pain once per month, and 17.4% of the students reported that pain impaired their performance of daily activities. The multivariate analysis showed a correlation between back pain and time spent per day watching television (p = 0.046), sleeping posture (p = 0.048) and sitting Down to write (p = 0.032). CONCLUSIONS: these results demonstrate a high prevalence of back pain in schoolchildren, suggesting an urgent need to develop educational and preventative programs in schools
Detectability of low-oxygenated regions in human muscle tissue using near-infrared spectroscopy and phantom models
The present work aims to describe the detectability limits of hypoxic regions in human muscle under moderate thicknesses of adipose tissue to serve as a groundwork for the development of a wearable device to prevent pressure injuries. The optimal source-detector distances, detection limits, and the spatial resolution of hypoxic volumes in the human muscle are calculated using finite element method-based computer simulations conducted on 3-layer tissue models. Silicone phantoms matching the simulation geometries were manufactured, and their measurement results were compared to the simulations. The simulations showed good agreement with the performed experiments. Our results show detectability of hypoxic volumes under adipose tissue thicknesses of up to 1.5 cm. The maximum tissue depth, at which hypoxic volumes could be detected was 2.8 cm. The smallest detectable hypoxic volume in our study was 1.2 cm3. We thus show the detectability of hypoxic volumes in sizes consistent with those of early-stage pressure injury formation and, consequently, the feasibility of a device to prevent pressure injuries
A utilitarian antagonist: the zombie in popular video games
This article takes as its starting point the prevalence of the zombie in video games. I argue that, although the zombie games often superficially resemble filmic texts in their use of aesthetic and narrative, they must be understood, less as a set of conventions and thematic metaphors in the way that the zombie text has been read in film and television scholarship, and more as a utilisation of the zombie as a utilitarian antagonist that facilitates and permits the pleasures of violence and fantasy in video game play. Beginning with the Resident Evil and Left 4 Dead series of games I examine the way that games necessarily update the notion zombie as mass antagonist via the need to vary gameplay activity through different styles of adversary for players. At the same time I will demonstrate that, far from simply being the province of the survival horror genre, the zombie appears across an array of game forms, game cultures and game productions. The zombie highlights the participatory nature of game culture in the array of zombie 'mods' that users create to transform existing games into zombie based games, in particular in relation to titles such as the Call of Duty series. At the other end of the production spectrum the zombie features heavily in the little studied area of online flash games where the zombie can be found in a variety of game genres and forms. The zombie here often operates as a pastiche of popular zombie narratives in survival games (The Last Stand), parodic engagements with zombie conventions (Jetpacks and Zombies) or play with the notion of zombie pandemics (the Infectionator games). Here I situate the zombie game as a aesthetic genre that works to provide an easily understandable context for such interactive genres as survival horror, text adventures, shooting games, physics games and driving games, with the popularity of these enough to drive numerous dedicated hosting and link sites such as zombiegames.net. The pastiche element of these games extends into gamers social engagement with games. Online debates over the the appropriate actions or preparation for a zombie holocaust are commonplace on the internet in such spaces as Zombieresearch.net. Whilst many of these sites feature decidedly tongue in cheek engagement with the notion of the zombie apocalypse, the users of fora for games like Left 4 Dead and Dead Island tend to debate this directly in the terms of the games themselves, discussing their relative merits or realism. Some of these games also highlight the specific pleasures of identifying the zombie as protagonist of sorts. In discussing this I will return to online gaming and the Left 4 Dead games in which players may compete online as part of the zombie horde. Such games raise major questions for the issues of identification and immersion that are said to be at the centre of the game experience. I will also explore the parodic pleasures of many flash games that situate the player in the role of spreading zombie infections. Throughout this article I aim to demonstrate that the zombie in game culture is less a cultural metaphor than a combination of utilitarian antagonist and a persistent aesthetic; a means of providing style or pleasure to many games that relies on the intertextual and flexible nature of the zombie as popular cultural phenomenon
Low-Dimensional Hyperbolic Knowledge Graph Embeddings
Knowledge graph (KG) embeddings learn low-dimensional representations of
entities and relations to predict missing facts. KGs often exhibit hierarchical
and logical patterns which must be preserved in the embedding space. For
hierarchical data, hyperbolic embedding methods have shown promise for
high-fidelity and parsimonious representations. However, existing hyperbolic
embedding methods do not account for the rich logical patterns in KGs. In this
work, we introduce a class of hyperbolic KG embedding models that
simultaneously capture hierarchical and logical patterns. Our approach combines
hyperbolic reflections and rotations with attention to model complex relational
patterns. Experimental results on standard KG benchmarks show that our method
improves over previous Euclidean- and hyperbolic-based efforts by up to 6.1% in
mean reciprocal rank (MRR) in low dimensions. Furthermore, we observe that
different geometric transformations capture different types of relations while
attention-based transformations generalize to multiple relations. In high
dimensions, our approach yields new state-of-the-art MRRs of 49.6% on WN18RR
and 57.7% on YAGO3-10
Sistemas agroflorestais: potencial para sequestro de carbono e produção de outros serviços ambientais.
bitstream/item/68494/1/093-Sistemas-agroflorestais-potencial-para-sequestro-de-carbono.pdfPublicado também no Cadernos de Agroecologia, v. 7, n. 2, 2012
Band structure model of magnetic coupling in semiconductors
We present a unified band structure model to explain magnetic ordering in
Mn-doped semiconductors. This model is based on the - and - level
repulsions between the Mn ions and host elements and can successfully explain
magnetic ordering observed in all Mn doped II-VI and III-V semiconductors such
as CdTe, GaAs, ZnO, and GaN. This model, therefore, provides a simple guideline
for future band structure engineering of magnetic semiconductors.Comment: 4+ pages, 5 figure
Distribution of throughfall and stemflow in agroforestry, perennial monoculture, fallow and primary forest in the central Amazon, Brazil.
bitstream/item/180983/1/ID-3848-12-31.pd
Atendimento fonoaudiológico à população transgênera: um relato de experiência
Voz incompatível com a própria identidade é um tema frequentemente apontado pela população transgênera em atendimentos fonoaudiológicos. A fonoterapia é uma técnica que permite a adequação da voz do falante, dentro de um campo de possibilidades. Ao fonoaudiólogo cabe o treinamento, a orientação e o aconselhamento dessa população, levando em conta as especificidades de cada indivíduo. Diante disso, este estudo tem como objetivo relatar a experiência de estudantes de graduação e profissionais de Fonoaudiologia no atendimento voltado à população transgênera em um laboratório de comunicação. Inicialmente são apresentados conceitos-chave, tais como asdiferenças entre sexo, gênero, identidade de gênero, e orientação sexual. São abordados temas como a violência sofrida pela população trans, a busca pela adequação vocal, a criação e o desenvolvimento do ambulatório de comunicação, o acolhimento e o suporte prestado pelos profissionais à população trans e a seus familiares, além dos procedimentos adotados pelo ambulatório. Dentre as conclusões, destaca-se que a assistência fonoaudiológica temmostrado a importância do cuidado centrado no indivíduo, legitimando a garantia da promoção de saúde dos usuários. Ademais, é destacada a importância do profissional de fonoaudiologia no aprimoramento vocal e comunicativo dessa população que é frequentemente estigmatizada.This study begins with the presentation of key concepts. Briefly, the differences between sex, gender, gender identity, and sexual orientation are presented. Our objective is to report the experience of undergraduate students and Speech-Language Therapy professionals with regard to the care provided to the transgender population in a communication clinic. The study addresses topics such as violence suffered by the trans population, the search for vocal adequacy, the creation and development of the communication clinic, the reception and support provided by professionals to the trans population and their families, in addition to the procedures adopted by the clinic. Among the conclusions, it is highlighted that Speech-language therapy has shown the importance of care centered on the individual, legitimizing the guarantee of health promotion for users.An incompatible voice with one’s own identity is a theme frequently pointed out by the transgender population in speech therapy sessions. Speech therapy is a technique that allows the adjustment of the speaker’s voice within a range of possibilities. The speech-language pathologist’s role is to provide training, guidance, and counseling to this population, taking into account the specificities of each individual. In light of this, this study aims to report the experience of undergraduate students and speech-language professionals in providing care to the transgender population in a communication laboratory. Initially, key concepts, such as the differences between sex, gender, gender identity, and sexual orientation, are presented. Topics addressed include the violence suffered by the transgenderpopulation, the pursuit of vocal adaptation, the creation and development of the communication clinic, the support and assistance provided by professionals to the transgender population and their families, as well as the procedures adopted by the clinic. Among the conclusions, it is highlighted that speech therapy has demonstrated the importance of individual-centered care, legitimizing the guarantee of promoting the users’ health. Furthermore, the importance of the speech-language professional in the vocal and communicative improvement of this population, which is often stigmatized, is emphasized
- …