7 research outputs found

    Energy Expenditure and Intensity of Interactive Video Dance Games according to Health Recommendations

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    Backround: The aim of this study was the assessment of energy expenditure (EE) and the intensity of physical activity (PA) of adult women during the interactive dance video game (IDVG) Dance Central on Xbox 360 Kinect in the context of health recommendations. Methods: Twenty eight intentionally selected women (mean ± SD age: 21.8±1.1 years, body height: 167.3±6.1cm, body mass: 59.3±5.9 kg, body mass index: 21.2±1.3) met the inclusion criteria and took part in to the experiment. Heart rate monitor, accelerometer, and pedometer were used as measurement tools. Participants performed the same easy dance routine three times (for a total of 10 min.). Trials consisted of imitating the motions presented by the virtual dancer. Results: The data from accelerometer and heart rate monitor were similar, and indicated the moderate intensity of interactive dance video game (IDVG) Dance Central. However, energy expenditure assessed by pedometer was significantly lower. Conclusion: IDVG Dance Central may be useful in increasing the daily dose of physical activity of adult women and meet the health-related recommendations provided its regular practice

    Functional Fitness and Quality of Life among Women over 60 Years of Age Depending on Their Level of Objectively Measured Physical Activity

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    The aim of this study was to identify the differences in functional fitness and quality of life among women over 60 years of age depending on their level of objectively measured physical activity (PA) according to Global Recommendations on Physical Activity for health. The study used a cross-sectional design with 213 female volunteers over 60 years of age. Physical activity was monitored for 7 days of the week using an Actigraph Gt3X monitor. The Senior Fitness Test battery and hand-grip strength tests were performed to assess functional fitness. Quality of life was self-reported using a short version of the World Health Organization Quality of Life questionnaire WHOQOL-bref. Women who met the PA recommendations achieved slightly better results in most functional tests and in all domains of quality of life. Significant differences were found in the upper body strength, dynamic balance, and social relationships domains of quality of life. Physical activity programs developed on the basis of World Health Organization (WHO) recommendations have the potential to improve functional fitness and quality of life. However, further experimental studies in this area are required

    Leisure-time Physical Activity of Polish White-collar Workers: A Cross-sectional Study

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    Objective/background: The aim of this study was to assess the leisure-time physical activity of Polish white-collar workers in relation to various health recommendations. Methods: The study used a cross-sectional design with a convenience sample of 482 white-collar workers from Poland. Researchers recorded the leisure-time physical activity logs for 7 consecutive days of the week. Physical activity level was interpreted in relation to the World Health Organization and the American College of Sports Medicine recommendations. Results: Among the workers, 42% of women and 53% of men declared moderate physical activity for at least 150 minutes per week, but only 23% of women and 18% men undertook activity in at least 5 days. Conclusion: The results of the physical activity identified were significantly different from the American College of Sports Medicine and World Health Organization recommendations. The lower percentage of workers who met American College of Sports Medicine recommendations was caused by insufficient frequency of physical efforts
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