46 research outputs found

    Biofeedback systems for stress reduction: Towards a Bright Future for a Revitalized Field

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    Stress has recently been baptized as the black death of the 21st century, which illustrates its threat to current health standards. This article proposes biofeedback systems as a means to reduce stress. A concise state-ofthe-art introduction on biofeedback systems is given. The field of mental health informatics is introduced. A compact state-of-the-art introduction on stress (reduction) is provided. A pragmatic solution for the pressing societal problem of illness due to chronic stress is provided in terms of closed loop biofeedback systems. A concise set of such biofeedback systems for stress reduction is presented. We end with the identification of several development phases and ethical concerns

    Come, see and experience affective interactive art

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    The progress in the field of affective computing enables the realization of affective consumer products, affective games, and affective art. This paper describes the affective interactive art system Mood Swings, which interprets and visualizes affect expressed by a person. Mood Swings is founded on the integration of a framework for affective movements and a color model. This enables Mood Swings to recognize affective movement characteristics as expressed by a person and display a color that matches the expressed emotion. With that, a unique interactive system is introduced, which can be considered as art, a game, or a combination of both

    Biometrics for Emotion Detection (BED): Exploring the combination of Speech and ECG

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    The paradigm Biometrics for Emotion Detection (BED) is introduced, which enables unobtrusive emotion recognition, taking into account varying environments. It uses the electrocardiogram (ECG) and speech, as a powerful but rarely used combination to unravel people’s emotions. BED was applied in two environments (i.e., office and home-like) in which 40 people watched 6 film scenes. It is shown that both heart rate variability (derived from the ECG) and, when people’s gender is taken into account, the standard deviation of the fundamental frequency of speech indicate people’s experienced emotions. As such, these measures validate each other. Moreover, it is found that people’s environment can indeed of influence experienced emotions. These results indicate that BED might become an important paradigm for unobtrusive emotion detection

    Prerequisites for Affective Signal Processing (ASP)

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    Although emotions are embraced by science, their recognition has not reached a satisfying level. Through a concise overview of affect, its signals, features, and classification methods, we provide understanding for the problems encountered. Next, we identify the prerequisites for successful Affective Signal Processing: validation (e.g., mapping of constructs on signals), triangulation, a physiology-driven approach, and contributions of the signal processing community. Using these directives, a critical analysis of a real-world case is provided. This illustrates that the prerequisites can become a valuable guide for Affective Signal Processing (ASP)

    Introducing Mood Swings

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    Unveiling Affective Signals

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    The ability to process and, subsequently, understand affective signals is the core of emotional intelligence and empathy. However, more than a decade of research in affective computing has shown that it is hard to develop computational models of this process. We pose that the solution for this problem lays in a better understanding of how to process these affective signals. This article introduces a symposium that brought together various approaches towards unveiling affective signals. As such, it is envisioned to be a springboard for affective computing

    Biosignals as an Advanced Man-Machine Interface

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    As is known for centuries, humans exhibit an electrical profile. This profile is altered through various physiological processes, which can be measured through biosignals; e.g., electromyography (EMG) and electrodermal activity (EDA). These biosignals can reveal our emotions and, as such, can serve as an advanced man-machine interface (MMI) for empathic consumer products. However, such an MMI requires the correct classification of biosignals to emotion classes. This paper explores the use of EDA and three facial EMG signals to determine neutral, positive, negative, and mixed emotions, using recordings of 24 people. A range of techniques is tested, which resulted in a generic framework for automated emotion classification with up to 61.31% correct classification of the four emotion classes, without the need of personal profiles. Among various other directives for future research, the results emphasize the need for both personalized biosignal-profiles and the recording of multiple biosignals in parallel

    Prerequisites for Affective Signal Processing (ASP) - Part III

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    This is the third part in a series on prerequisites for affective signal processing (ASP). So far, six prerequisites were identified: validation (e.g., mapping of constructs on signals), triangulation, a physiology-driven approach, and contributions of the signal processing community (van den Broek et al., 2009) and identification of users and theoretical specification (van den Broek et al., 2010). Here, two additional prerequisites are identified: integration of biosignals, and physical characteristics

    Prerequisites for Affective Signal Processing (ASP) - Part V: A response to comments and suggestions

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    In four papers, a set of eleven prerequisites for affective signal processing (ASP) were identified (van den Broek et al., 2010): validation, triangulation, a physiology-driven approach, contributions of the signal processing community, identification of users, theoretical specification, integration of biosignals, physical characteristics, historical perspective, temporal construction, and real-world baselines. Additionally, a review (in two parts) of affective computing was provided. Initiated by the reactions on these four papers, we now present: i) an extension of the review, ii) a post-hoc analysis based on the eleven prerequisites of Picard et al.(2001), and iii) a more detailed discussion and illustrations of temporal aspects with ASP

    Perceiving emotions through psychophysiological signals

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    Emotions influence our cognitive functioning heavily. Therefore, it is interesting to develop measurement techniques that can record experienced emotions. Moreover, to improve user system interaction, computers need to recognize and respond properly to their user's emotional state. This would enable affective computing, which relates to, arises from, or deliberately influences emotion. A range of experiments will be discussed in which a range of psychophysiological measures are applied to penetrate human emotion space. Hereby, we distinguish three facets: the obtrusiveness and noise sensitivity of the measures and the ecological validity of the research. Several statistical parameters were derived from physiological measurements of three electromyography signals: frontalis (EMG1), corrugator supercilii (EMG2), and zygomaticus major (EMG3). In one experiment, 24 participants were asked to watch film scenes of 120 seconds, which they rated afterward. These ratings enabled us to distinguish four categories of emotions: negative, positive, mixed, and neutral. Using the EMG2 and EMG3, discrimination between the four emotion categories was possible. In two other experiments, the 26 participants were asked to read out a story and to relive a recent anxious experience and speak about it. The latter enabled us to determine the amount of experienced arousal. In addition to the three experiments, experiences with galvanic skin conductance and heart rate variability will be discussed. In all instances, real time processing of the signals proved to be possible. This enables tailored user system interaction, facilitated by an emotional awareness of systems. Such systems could, for example, be applied to increase the immersion of participants in games, in ambient intelligence settings, incorporating a Personalized Empathic Computing (PEC), or in telepsychiatry settings. Such systems would introduce a new era in user system interaction
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