651 research outputs found

    Using Stereo XPTV to determine Cylindrical Particle Distribution and Velocity in a Binary Fluidized Bed

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    Non‐spherical particles are commonly found when processing biomass or municipal solid waste (MSW). In this study, cylindrical particles are used as generic non‐spherical particles and are co‐fluidized with small spherical particles. X‐ray particle tracking velocimetry (XPTV) is used to track the 3D particle position and velocity of a single tagged cylindrical particle over a long time period in the binary fluidized bed. The effects of superficial gas velocity (uf), cylindrical particle mass fraction (α), particle sphericity (Ί), and bed material size on the cylindrical tracer particle location and velocity are investigated. Overall, the cylindrical particles are found in the near‐wall region more often than in the bed center region. Increasing the superficial gas velocity uf provide a slight improvement in the uniformity of the vertical and horizontal distributions. Increasing the cylindrical particle mass fraction α causes the bed mixing conditions to transition from complete mixing into partial mixing

    TextureGAN: Controlling Deep Image Synthesis with Texture Patches

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    In this paper, we investigate deep image synthesis guided by sketch, color, and texture. Previous image synthesis methods can be controlled by sketch and color strokes but we are the first to examine texture control. We allow a user to place a texture patch on a sketch at arbitrary locations and scales to control the desired output texture. Our generative network learns to synthesize objects consistent with these texture suggestions. To achieve this, we develop a local texture loss in addition to adversarial and content loss to train the generative network. We conduct experiments using sketches generated from real images and textures sampled from a separate texture database and results show that our proposed algorithm is able to generate plausible images that are faithful to user controls. Ablation studies show that our proposed pipeline can generate more realistic images than adapting existing methods directly.Comment: CVPR 2018 spotligh
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