35,322 research outputs found
Homogenous Ensemble Phonotactic Language Recognition Based on SVM Supervector Reconstruction
Currently, acoustic spoken language recognition (SLR) and phonotactic SLR systems are widely used language recognition systems. To achieve better performance, researchers combine multiple subsystems with the results often much better than a single SLR system. Phonotactic SLR subsystems may vary in the acoustic features vectors or include multiple language-specific phone recognizers and different acoustic models. These methods achieve good performance but usually compute at high computational cost. In this paper, a new diversification for phonotactic language recognition systems is proposed using vector space models by support vector machine (SVM) supervector reconstruction (SSR). In this architecture, the subsystems share the same feature extraction, decoding, and N-gram counting preprocessing steps, but model in a different vector space by using the SSR algorithm without significant additional computation. We term this a homogeneous ensemble phonotactic language recognition (HEPLR) system. The system integrates three different SVM supervector reconstruction algorithms, including relative SVM supervector reconstruction, functional SVM supervector reconstruction, and perturbing SVM supervector reconstruction. All of the algorithms are incorporated using a linear discriminant analysis-maximum mutual information (LDA-MMI) backend for improving language recognition evaluation (LRE) accuracy. Evaluated on the National Institute of Standards and Technology (NIST) LRE 2009 task, the proposed HEPLR system achieves better performance than a baseline phone recognition-vector space modeling (PR-VSM) system with minimal extra computational cost. The performance of the HEPLR system yields 1.39%, 3.63%, and 14.79% equal error rate (EER), representing 6.06%, 10.15%, and 10.53% relative improvements over the baseline system, respectively, for the 30-, 10-, and 3-s test conditions
On cheap talk in games
It has been proved in many studies that cheap talk has great influence on the players' choices of strategies in games. But the effect of cheap talk has still not been properly evaluated in game theory. Based on a novel game model with parameters denoting how one player cares for the other''s payoff, we can take the relations between players into account in games and extend the use of games theory. In this study the effect of cheap talk was analyzed by using the new game model.
Quantum walks on two kinds of two-dimensional models
In this paper, we numerically study quantum walks on two kinds of
two-dimensional graphs: cylindrical strip and Mobius strip. The two kinds of
graphs are typical two-dimensional topological graph. We study the crossing
property of quantum walks on these two models. Also, we study its dependence on
the initial state, size of the model. At the same time, we compare the quantum
walk and classical walk on these two models to discuss the difference of
quantum walk and classical walk
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