5,318 research outputs found

    Weak Decays of Doubly Heavy Baryons: the 1/2β†’1/21/2\to 1/2 case

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    Very recently, the LHCb collaboration has observed in the final state Ξ›c+Kβˆ’Ο€+Ο€+\Lambda_c^+ K^-\pi^+\pi^+ a resonant structure that is identified as the doubly-charmed baryon Ξcc++\Xi_{cc}^{++}. Inspired by this observation, we investigate the weak decays of doubly heavy baryons Ξcc++\Xi_{cc}^{++}, Ξcc+\Xi_{cc}^{+}, Ξ©cc+\Omega_{cc}^{+}, Ξbc(β€²)+\Xi_{bc}^{(\prime)+}, Ξbc(β€²)0\Xi_{bc}^{(\prime)0}, Ξ©bc(β€²)0\Omega_{bc}^{(\prime)0}, Ξbb0\Xi_{bb}^{0}, Ξbbβˆ’\Xi_{bb}^{-} and Ξ©bbβˆ’\Omega_{bb}^{-} and focus on the decays into spin 1/21/2 baryons in this paper. At the quark level these decay processes are induced by the cβ†’d/sc\to d/s or bβ†’u/cb\to u/c transitions, and the two spectator quarks can be viewed as a scalar or axial vector diquark. We first derive the hadronic form factors for these transitions in the light-front approach and then apply them to predict the partial widths for the semi-leptonic and non-leptonic decays of doubly heavy baryons. We find that a number of decay channels are sizable and can be examined in future measurements at experimental facilities like LHC, Belle II and CEPC.Comment: 40 pages, 4 figures, to appear in EPJ

    Online-offline activities and game-playing behaviors of avatars in a massive multiplayer online role-playing game

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    Massive multiplayer online role-playing games (MMORPGs) are very popular in China, which provides a potential platform for scientific research. We study the online-offline activities of avatars in an MMORPG to understand their game-playing behavior. The statistical analysis unveils that the active avatars can be classified into three types. The avatars of the first type are owned by game cheaters who go online and offline in preset time intervals with the online duration distributions dominated by pulses. The second type of avatars is characterized by a Weibull distribution in the online durations, which is confirmed by statistical tests. The distributions of online durations of the remaining individual avatars differ from the above two types and cannot be described by a simple form. These findings have potential applications in the game industry.Comment: 6 EPL pages including 10 eps figure
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