3,658 research outputs found
Explainable Recommendation with Personalized Review Retrieval and Aspect Learning
Explainable recommendation is a technique that combines prediction and
generation tasks to produce more persuasive results. Among these tasks, textual
generation demands large amounts of data to achieve satisfactory accuracy.
However, historical user reviews of items are often insufficient, making it
challenging to ensure the precision of generated explanation text. To address
this issue, we propose a novel model, ERRA (Explainable Recommendation by
personalized Review retrieval and Aspect learning). With retrieval enhancement,
ERRA can obtain additional information from the training sets. With this
additional information, we can generate more accurate and informative
explanations. Furthermore, to better capture users' preferences, we incorporate
an aspect enhancement component into our model. By selecting the top-n aspects
that users are most concerned about for different items, we can model user
representation with more relevant details, making the explanation more
persuasive. To verify the effectiveness of our model, extensive experiments on
three datasets show that our model outperforms state-of-the-art baselines (for
example, 3.4% improvement in prediction and 15.8% improvement in explanation
for TripAdvisor)
Popularity Ratio Maximization: Surpassing Competitors through Influence Propagation
In this paper, we present an algorithmic study on how to surpass competitors
in popularity by strategic promotions in social networks. We first propose a
novel model, in which we integrate the Preferential Attachment (PA) model for
popularity growth with the Independent Cascade (IC) model for influence
propagation in social networks called PA-IC model. In PA-IC, a popular item and
a novice item grab shares of popularity from the natural popularity growth via
the PA model, while the novice item tries to gain extra popularity via
influence cascade in a social network. The {\em popularity ratio} is defined as
the ratio of the popularity measure between the novice item and the popular
item. We formulate {\em Popularity Ratio Maximization (PRM)} as the problem of
selecting seeds in multiple rounds to maximize the popularity ratio in the end.
We analyze the popularity ratio and show that it is monotone but not
submodular. To provide an effective solution, we devise a surrogate objective
function and show that empirically it is very close to the original objective
function while theoretically, it is monotone and submodular. We design two
efficient algorithms, one for the overlapping influence and non-overlapping
seeds (across rounds) setting and the other for the non-overlapping influence
and overlapping seed setting, and further discuss how to deal with other models
and problem variants. Our empirical evaluation further demonstrates that the
proposed PRM-IMM method consistently achieves the best popularity promotion
compared to other methods. Our theoretical and empirical analyses shed light on
the interplay between influence maximization and preferential attachment in
social networks.Comment: 22 pages, 8 figures, to be appear SIGMOD 202
Deep-Q Learning with Hybrid Quantum Neural Network on Solving Maze Problems
Quantum computing holds great potential for advancing the limitations of
machine learning algorithms to handle higher dimensions of data and reduce
overall training parameters in deep learning (DL) models. This study uses a
trainable variational quantum circuit (VQC) on a gate-based quantum computing
model to investigate the potential for quantum benefit in a model-free
reinforcement learning problem. Through a comprehensive investigation and
evaluation of the current model and capabilities of quantum computers, we
designed and trained a novel hybrid quantum neural network based on the latest
Qiskit and PyTorch framework. We compared its performance with a full-classical
CNN with and without an incorporated VQC. Our research provides insights into
the potential of deep quantum learning to solve a maze problem and,
potentially, other reinforcement learning problems. We conclude that
reinforcement learning problems can be practical with reasonable training
epochs. Moreover, a comparative study of full-classical and hybrid quantum
neural networks is discussed to understand these two approaches' performance,
advantages, and disadvantages to deep-Q learning problems, especially on
larger-scale maze problems larger than 4x4
Preparing random state for quantum financing with quantum walks
In recent years, there has been an emerging trend of combining two
innovations in computer science and physics to achieve better computation
capability. Exploring the potential of quantum computation to achieve highly
efficient performance in various tasks is a vital development in engineering
and a valuable question in sciences, as it has a significant potential to
provide exponential speedups for technologically complex problems that are
specifically advantageous to quantum computers. However, one key issue in
unleashing this potential is constructing an efficient approach to load
classical data into quantum states that can be executed by quantum computers or
quantum simulators on classical hardware. Therefore, the split-step quantum
walks (SSQW) algorithm was proposed to address this limitation. We facilitate
SSQW to design parameterized quantum circuits (PQC) that can generate
probability distributions and optimize the parameters to achieve the desired
distribution using a variational solver. A practical example of implementing
SSQW using Qiskit has been released as open-source software. Showing its
potential as a promising method for generating desired probability amplitude
distributions highlights the potential application of SSQW in option pricing
through quantum simulation.Comment: 11 pages, 7 figure
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