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Vertical Integration, Exclusivity and Game Sales Performance in the US Video Game Industry
This paper empirically investigates the relation between vertical
integration and video game performance in the US video game industry.
For this purpose, we use a widely used data set from NPD on video game
monthly sales from October 2000 to October 2007. We complement these
data with handly collected information on video game developers for all
games in the sample and the timing of all mergers and acquisitions
during that period. By doing this, we are able to separate vertically
integrated games from those that are just exclusive to a platform.
First, we show that vertically integrated games produce higher revenues
and sell more units at higher prices than independent games. Second, we
explore the causal effect of vertical integration and find that, for the
average integrated game, most of the difference in performance comes
from better release and marketing strategies that soften competition and
not from ex-ante differences in video game quality. We also find that
exclusivity is associated with lower demand. Our estimates suggest that
consumers value vertical integration features in their games between 4
and 34 dollars per game