43 research outputs found
Management education using social media
The millennial generation of students are digital natives coming to higher education with extensive experience in social media. Business and other organizations are expecting their recruits to have high proficiency in these technologies, too. This article is an overview of the use of the main social media in teaching. Facebook, blogs, YouTube, Twitter, MySpace, and Second Life are discussed with examples of how they can be used to foster robust collaboration among learners in management education. The movement to richer media such as video blogs (vlogs) is assessed. Caveats for implementing the social media in higher educational settings are noted
Reframing Management Education With Social Media
The current and forthcoming generations of students in higher education are digital natives, having been born into a world of computing that has provided them with a high level of comfort and wherewithal with social media. Business and other organizations recognize the importance of creative proficiency in social technologies as an important dimension of human capital. This article is an overview of popular social media platforms and their practical use in higher education. Specifically, Facebook, blogs, YouTube, Twitter, LinkedIn, wikis, Meetup, and Second Life are discussed with examples of use in fostering effective management education. The continued lowering of barriers to the creation of richer media, such as video blogs (vlogs), is assessed. Potential difficulties and drawbacks of implementing social media in higher educational contexts are noted. This article updates Wankel’s earlier work from 2009
Women and Globalization
Economic globalization is a process tending towards neoliberal economic policy reforms (such as
deregulation and privatization) and increases in capital, goods, services, and workforce movement.
Economic theory on globalization’s impacts on growth and wellbeing does seldom make distinctions
between genders. It is frequently assumed that women will pay the cost of market liberalization by an
unquestionable loss of jobs, or of high-income jobs. However, trade theory suggests that a growing
international trade should benefit women, especially in developing countries. In order to determine the
impacts of the globalization process on women’s quality of life, equality, and status it is first necessary
to define what is understood under such terms and which variables are involved in their measurement.
There seems to be some consensus in identifying the set of variables that define women’s quality of life:
economic, political, and social.
There are two schools of thought in analyzing the effects of globalization on women. One school, basically
optimistic but with some reserves, argues that participation in global trade and in financial markets will
improve the situation of all citizens, including women. The other has got a more critical perspective and
argues that economic globalization will further increase existing inequalities and will lead to new ones.
Both sides of the discussion on the effects of globalization on women are valid, but there is a the need
to go beyond the sterile debate on whether globalization is good or bad, and reach a more constructive
and wider-scope debate on how to achieve the best possible outcomes of globalization for women.
Globalization must be analyzed from a multidimensional perspective and it is only by means of this
process and by analyzing the real experiences of actors in adapting to globalization that we can understand the true outreach of globalization. According to this alternative perspective and in trying to
develop a constructive debate on the impact of globalization on women a set of practices have to be
detected, analyzed, and promoted in order to minimize the negative impacts of globalization on women
and reinforce the positive ones. They include, among others: cultural change; sustained and mutuallyagreed action programs among business schools, companies, and other interest groups such as the
public sector; and removing the glass ceiling in MNCs, including codes of conduct as a part of their
corporate social responsibility
21st Century Management: A Reference Handbook, Vol 2
The Handbook of 21st Century Management provides authoritative insight into the key issues for students in college or corporate courses with a particular emphasis on the current structure of the topic in the literature, key threads of discussion and research on the topic, and emerging trends. This resource is useful in structuring exciting and meaningful papers and presentations and assists readers in deciding on management areas to take elective coursework in or to orient themselves towards for a career. Indeed, familiarity with many of the topics in this Handbook would be very useful in job interviews for positions in business
21st Century Management: A Reference Handbook, Vol 2
The Handbook of 21st Century Management provides authoritative insight into the key issues for students in college or corporate courses with a particular emphasis on the current structure of the topic in the literature, key threads of discussion and research on the topic, and emerging trends. This resource is useful in structuring exciting and meaningful papers and presentations and assists readers in deciding on management areas to take elective coursework in or to orient themselves towards for a career. Indeed, familiarity with many of the topics in this Handbook would be very useful in job interviews for positions in business
Increasing student engagement and retention using immersive interfaces: virtual worlds, gaming and simulation
Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, create engaging communities of practice, and as experiential learning tools to create inter-cultural, multi-perspective, and global experiences. Chapters include how to increase learner engagement using serious games, using game features for classroom engagement, using client-based peer assessment in multi-role, whole-enterprise simulations, using virtual worlds to develop teacher candidate skills, enhancing leadership skills through virtual simulation, using online video simulation for educational leadership, using augmented reality in education, using open source software in education, using educational robotics laboratories to enhance active learning, and utilizing the virtual learning environment to encourage faculty reflection. This volume will also discuss a framework for deploying and assessing these technologies
Increasing student engagement and retention using classroom technologies classroom response systems and mediated discourse technologies /
Index.Creative approaches in higher education : an introduction to using classroom-mediated discourse technologies / Patrick Blessinger, Charles Wankel -- Enhancing learning and teaching using electronic voting systems : the development of a framework for an institutional approach for their introduction / Amanda Jefferies, Marija Cubric, Mark Russell -- Using the Phoebe Pedagogic Planner to enhance student learning and engagement in undergraduate psychology courses / Mark J. Hager ... [et al.] -- Where technologies collide : a technology integration model / Christa L. Wilkin ... [et al.] -- The networked faculty and student engagement : the case of microblogging to support participation in a human resources management postgraduate course / Antonella Esposito -- Enhanced class replay / Ferdinando Pennarola, Leonardo Caporarello -- Bringing the world into our classrooms : the benefits of engaging students in an international business simulation / Tine Köhler ... [et al.] -- Mediated discourse in higher ed classrooms using text messaging / Binod Sundararajan, Lorn Sheehan, Sarah Gilbert -- Catalyzing learner engagement using cutting-edge classroom response systems in higher education / Julie Schell, Brian Lukoff, Eric Mazur -- Creating technology rich learning environments for the classroom / Robert Garrick ... [et al.] -- Learning tool or distraction : student responses to the use of iOS devices / Lauren Miller Griffith, Brian A. Roberts