161,295 research outputs found
Segmenting DNA sequence into words based on statistical language model
This paper presents a novel method to segment/decode DNA sequences based on n-gram statistical language model. Firstly, we find the length of most DNA “words” is 12 to 15 bps by analyzing the genomes of 12 model species. The bound of language entropy of DNA sequence is about 1.5674 bits. After building an n-gram biology languages model, we design an unsupervised ‘probability approach to word segmentation’ method to segment the DNA sequences. The benchmark of segmenting method is also proposed. In cross segmenting test, we find different genomes may use the similar language, but belong to different branches, just like the English and French/Latin. We present some possible applications of this method at last
Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks
Recently, skeleton based action recognition gains more popularity due to
cost-effective depth sensors coupled with real-time skeleton estimation
algorithms. Traditional approaches based on handcrafted features are limited to
represent the complexity of motion patterns. Recent methods that use Recurrent
Neural Networks (RNN) to handle raw skeletons only focus on the contextual
dependency in the temporal domain and neglect the spatial configurations of
articulated skeletons. In this paper, we propose a novel two-stream RNN
architecture to model both temporal dynamics and spatial configurations for
skeleton based action recognition. We explore two different structures for the
temporal stream: stacked RNN and hierarchical RNN. Hierarchical RNN is designed
according to human body kinematics. We also propose two effective methods to
model the spatial structure by converting the spatial graph into a sequence of
joints. To improve generalization of our model, we further exploit 3D
transformation based data augmentation techniques including rotation and
scaling transformation to transform the 3D coordinates of skeletons during
training. Experiments on 3D action recognition benchmark datasets show that our
method brings a considerable improvement for a variety of actions, i.e.,
generic actions, interaction activities and gestures.Comment: Accepted to IEEE International Conference on Computer Vision and
Pattern Recognition (CVPR) 201
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