8 research outputs found

    An Introduction to the Gameful World

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    What if every part of our everyday life was turned into a game? The implications of "gamification.

    Applications

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    What if every part of our everyday life was turned into a game

    Approaches

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    What if every part of our everyday life was turned into a game? The implications of "gamification.&quot

    Issues

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    What if every part of our everyday life was turned into a game? The implications of "gamification.&quot

    Embarrassing interactions

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    Wherever the rapid evolution of interactive technologies disrupts standing situational norms, creates new, often unclear situational audiences, or crosses cultural boundaries, embarrassment is likely. This makes embarrassment a fundamental adoption and engagement hurdle, but also a creative design space for human-computer interaction. However, research on embarrassment in HCI has remained scattered and unsystematic so far. This workshop therefore convenes researchers and practitioners to assemble and advance the current state of research on embarrassing interactions
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