8 research outputs found
An Introduction to the Gameful World
What if every part of our everyday life was turned into a game? The implications of "gamification.
Approaches
What if every part of our everyday life was turned into a game? The implications of "gamification."
Issues
What if every part of our everyday life was turned into a game? The implications of "gamification."
Asymmetrical Multiplayer Versus Single Player: Effects on Game Experience in a Virtual Reality Edutainment Game
Embarrassing interactions
Wherever the rapid evolution of interactive technologies disrupts standing situational norms, creates new, often unclear situational audiences, or crosses cultural boundaries, embarrassment is likely. This makes embarrassment a fundamental adoption and engagement hurdle, but also a creative design space for human-computer interaction. However, research on embarrassment in HCI has remained scattered and unsystematic so far. This workshop therefore convenes researchers and practitioners to assemble and advance the current state of research on embarrassing interactions