2 research outputs found
Practical Game Design Tool: State Explorer
This paper introduces a computer-game design tool which enables game designers to explore and develop game mechanics for arbitrary game systems. The tool is implemented as a plugin for the Godot game engine. It allows the designer to view an abstraction of a game’s states while in active development
and to quickly view and explore which states are navigable from
which other states. This information is used to rapidly explore,
validate and improve the design of the game. The tool is most
practical for game systems which are computer-explorable within
roughly 2000 states. The tool is demonstrated by presenting how
it was used to create a small, yet complete, commercial game