110 research outputs found
The future of hearing aid technology
Background. Hearing aid technology has proven successful in the
rehabilitation of hearing loss, but its performance is still limited in
difficult everyday conditions characterized by noise and reverberation.
Objectives. Introduction to the current state of hearing aid technology and
presentation of the current state of research and future development.
Methods. Current literature is analyzed and several specific new developments
are presented.
Results. Both objective and subjective data from empirical studies show the
limitation of current technology. Examples of current research show the
potential of machine-learning based algorithms and multi-modal signal
processing for improving speech processing and perception, of using virtual
reality for improving hearing device fitting and of mobile health technology
for improving hearing-health services.
Conclusions. Hearing device technology will remain a key factor in the
rehabilitation of hearing impairment. New technology such as machine learning,
and multi-modal signal processing, virtual reality and mobile health technology
will improve speech enhancement, individual fitting and communication training
Implementation and Perceptual Evaluation of a Simulation Method for Coupled Rooms in Higher Order Ambisonics
A fast and perceptively plausible method for rendering acoustic scenarios with moving sources and moving listeners is presented. The method is principally suited for application in dynamic and interactive evaluation environments (e.g., for hearing aid development), psycho-physics with adaptively changing the spatial configuration, or simulation and computer games. The simulation distinguishes between the direct sound, sound reflected and diffracted by objects of limited size, diffuse sound surrounding the listener, e.g., diffuse background sounds and diffuse reverberation, and ’radiating holes’ for simulation of coupled adjacent rooms. Instead of providing its own simulation of room reverberation, the proposed simulation method generates appropriate output signals for external room reverberation simulators (e.g., see contribution by Wendt et al.). The output of such room reverberation simulators is then taken either as diffuse surrounding sound if the listener position is within the simulated room, or as input into a ’radiating hole’, if the listener is in an adjacent room. Subjective evaluations are performed by comparing measured and synthesized transitions between coupled rooms.DFG, FOR 1732, Individualisierte Hörakustik: Modelle, Algorithmen und Systeme für die Sicherstellung der akustischen Wahrnehmung für alle in allen Situatione
Sensitivity to Angular and Radial Source Movements as a Function of Acoustic Complexity in Normal and Impaired Hearing
In contrast to static sounds, spatially dynamic sounds have received little attention in psychoacoustic research so far. This holds true especially for acoustically complex (reverberant, multisource) conditions and impaired hearing. The current study therefore investigated the influence of reverberation and the number of concurrent sound sources on source movement detection in young normal-hearing (YNH) and elderly hearing-impaired (EHI) listeners. A listening environment based on natural environmental sounds was simulated using virtual acoustics and rendered over headphones. Both near-far (‘radial’) and left-right (‘angular’) movements of a frontal target source were considered. The acoustic complexity was varied by adding static lateral distractor sound sources as well as reverberation. Acoustic analyses confirmed the expected changes in stimulus features that are thought to underlie radial and angular source movements under anechoic conditions and suggested a special role of monaural spectral changes under reverberant conditions. Analyses of the detection thresholds showed that, with the exception of the single-source scenarios, the EHI group was less sensitive to source movements than the YNH group, despite adequate stimulus audibility. Adding static sound sources clearly impaired the detectability of angular source movements for the EHI (but not the YNH) group. Reverberation, on the other hand, clearly impaired radial source movement detection for the EHI (but not the YNH) listeners. These results illustrate the feasibility of studying factors related to auditory movement perception with the help of the developed test setup
Comparison of a Head-Mounted Display and a Curved Screen in a Multi-Talker Audiovisual Listening Task
Virtual audiovisual technology has matured and its use in research is widely
considered. However, the technology has yet to be established for speech- and
audio-related perception research. This study examined the effects of different
audiovisual conditions on head yaw and gaze direction when listening to
multi-talker conversations. Two immersive displays were tested, a curved screen
(CS) and a head-mounted display (HMD), combined with three visual conditions
(audio-only, virtual characters and video recordings). Three groups of
participants were tested: seventeen young normal-hearing, eleven older
normal-hearing and ten older hearing-impaired with hearing aids. Results showed
that, when visual cues were not present, the participants tended to look ahead.
When visual information was available, they looked at the target speaker.
Significant differences between displays and visual conditions were found,
pointing out that using different audiovisual setups might lead to slightly
different head yaw and gaze direction. No significant differences were found
between groups. An open interview showed that the CS was preferred over the HMD
and that the video recordings were the favorite visual condition.Comment: 9 pages, 4 figure
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