150 research outputs found

    Robust self-testing of many-qubit states

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    We introduce a simple two-player test which certifies that the players apply tensor products of Pauli σX\sigma_X and σZ\sigma_Z observables on the tensor product of nn EPR pairs. The test has constant robustness: any strategy achieving success probability within an additive Δ\varepsilon of the optimal must be poly(Δ)\mathrm{poly}(\varepsilon)-close, in the appropriate distance measure, to the honest nn-qubit strategy. The test involves 2n2n-bit questions and 22-bit answers. The key technical ingredient is a quantum version of the classical linearity test of Blum, Luby, and Rubinfeld. As applications of our result we give (i) the first robust self-test for nn EPR pairs; (ii) a quantum multiprover interactive proof system for the local Hamiltonian problem with a constant number of provers and classical questions and answers, and a constant completeness-soundness gap independent of system size; (iii) a robust protocol for delegated quantum computation.Comment: 36 pages. Improves upon and supersedes our earlier submission arXiv:1512.0209

    Entanglement in non-local games and the hyperlinear profile of groups

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    We relate the amount of entanglement required to play linear-system non-local games near-optimally to the hyperlinear profile of finitely-presented groups. By calculating the hyperlinear profile of a certain group, we give an example of a finite non-local game for which the amount of entanglement required to play Δ\varepsilon-optimally is at least Ω(1/Δk)\Omega(1/\varepsilon^k), for some k>0k>0. Since this function approaches infinity as Δ\varepsilon approaches zero, this provides a quantitative version of a theorem of the first author.Comment: 27 pages. v2: improved results based on a suggestion by N. Ozaw

    Unbounded entanglement in nonlocal games

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    Quantum entanglement is known to provide a strong advantage in many two-party distributed tasks. We investigate the question of how much entanglement is needed to reach optimal performance. For the first time we show that there exists a purely classical scenario for which no finite amount of entanglement suffices. To this end we introduce a simple two-party nonlocal game HH, inspired by Lucien Hardy's paradox. In our game each player has only two possible questions and can provide bit strings of any finite length as answer. We exhibit a sequence of strategies which use entangled states in increasing dimension dd and succeed with probability 1−O(d−c)1-O(d^{-c}) for some c≄0.13c\geq 0.13. On the other hand, we show that any strategy using an entangled state of local dimension dd has success probability at most 1−Ω(d−2)1-\Omega(d^{-2}). In addition, we show that any strategy restricted to producing answers in a set of cardinality at most dd has success probability at most 1−Ω(d−2)1-\Omega(d^{-2}). Finally, we generalize our construction to derive similar results starting from any game GG with two questions per player and finite answers sets in which quantum strategies have an advantage.Comment: We have removed the inaccurate discussion of infinite-dimensional strategies in Section 5. Other minor correction

    Elementary Proofs of Grothendieck Theorems for Completely Bounded Norms

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    We provide alternative proofs of two recent Grothendieck theorems for jointly completely bounded bilinear forms, originally due to Pisier and Shlyakhtenko (Invent. Math. 2002) and Haagerup and Musat (Invent. Math. 2008). Our proofs are elementary and are inspired by the so-called embezzlement states in quantum information theory. Moreover, our proofs lead to quantitative estimates.Comment: 14 page

    Quantum Proofs

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    Quantum information and computation provide a fascinating twist on the notion of proofs in computational complexity theory. For instance, one may consider a quantum computational analogue of the complexity class \class{NP}, known as QMA, in which a quantum state plays the role of a proof (also called a certificate or witness), and is checked by a polynomial-time quantum computation. For some problems, the fact that a quantum proof state could be a superposition over exponentially many classical states appears to offer computational advantages over classical proof strings. In the interactive proof system setting, one may consider a verifier and one or more provers that exchange and process quantum information rather than classical information during an interaction for a given input string, giving rise to quantum complexity classes such as QIP, QSZK, and QMIP* that represent natural quantum analogues of IP, SZK, and MIP. While quantum interactive proof systems inherit some properties from their classical counterparts, they also possess distinct and uniquely quantum features that lead to an interesting landscape of complexity classes based on variants of this model. In this survey we provide an overview of many of the known results concerning quantum proofs, computational models based on this concept, and properties of the complexity classes they define. In particular, we discuss non-interactive proofs and the complexity class QMA, single-prover quantum interactive proof systems and the complexity class QIP, statistical zero-knowledge quantum interactive proof systems and the complexity class \class{QSZK}, and multiprover interactive proof systems and the complexity classes QMIP, QMIP*, and MIP*.Comment: Survey published by NOW publisher
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