328 research outputs found
A Cubic Algorithm for Computing Gaussian Volume
We present randomized algorithms for sampling the standard Gaussian
distribution restricted to a convex set and for estimating the Gaussian measure
of a convex set, in the general membership oracle model. The complexity of
integration is while the complexity of sampling is for
the first sample and for every subsequent sample. These bounds
improve on the corresponding state-of-the-art by a factor of . Our
improvement comes from several aspects: better isoperimetry, smoother
annealing, avoiding transformation to isotropic position and the use of the
"speedy walk" in the analysis.Comment: 23 page
A Unified View of Graph Regularity via Matrix Decompositions
We prove algorithmic weak and \Szemeredi{} regularity lemmas for several
classes of sparse graphs in the literature, for which only weak regularity
lemmas were previously known. These include core-dense graphs, low threshold
rank graphs, and (a version of) upper regular graphs. More precisely, we
define \emph{cut pseudorandom graphs}, we prove our regularity lemmas for these
graphs, and then we show that cut pseudorandomness captures all of the above
graph classes as special cases.
The core of our approach is an abstracted matrix decomposition, roughly
following Frieze and Kannan [Combinatorica '99] and \Lovasz{} and Szegedy
[Geom.\ Func.\ Anal.\ '07], which can be computed by a simple algorithm by
Charikar [AAC0 '00]. This gives rise to the class of cut pseudorandom graphs,
and using work of Oveis Gharan and Trevisan [TOC '15], it also implies new
PTASes for MAX-CUT, MAX-BISECTION, MIN-BISECTION for a significantly expanded
class of input graphs. (It is NP Hard to get PTASes for these graphs in
general.
Dispersion of Mass and the Complexity of Randomized Geometric Algorithms
How much can randomness help computation? Motivated by this general question
and by volume computation, one of the few instances where randomness provably
helps, we analyze a notion of dispersion and connect it to asymptotic convex
geometry. We obtain a nearly quadratic lower bound on the complexity of
randomized volume algorithms for convex bodies in R^n (the current best
algorithm has complexity roughly n^4, conjectured to be n^3). Our main tools,
dispersion of random determinants and dispersion of the length of a random
point from a convex body, are of independent interest and applicable more
generally; in particular, the latter is closely related to the variance
hypothesis from convex geometry. This geometric dispersion also leads to lower
bounds for matrix problems and property testing.Comment: Full version of L. Rademacher, S. Vempala: Dispersion of Mass and the
Complexity of Randomized Geometric Algorithms. Proc. 47th IEEE Annual Symp.
on Found. of Comp. Sci. (2006). A version of it to appear in Advances in
Mathematic
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