6 research outputs found

    Integrative function of proprioceptive system in the acute effects of whole body vibration on the movement performance in young adults

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    BackgroundThe proprioceptive system coordinates locomotion, but its role in short-term integration and recovery of motor activity in imbalance of motor patterns and body remains debated. The aim of this study is investigating the functional role of proprioceptive system in motor patterns and body balance in healthy young adults.Methods70 participants (aged 20.1 ± 0.3) were divided into experimental groups EG1 (n = 30), EG2 (n = 30), control group (CG, n = 10). EG1 performed single WBV session on Power Plate (7 exercises adapted to Functional Movement Screen (FMS). EG2 performed single session of FMS Exercises (FMSE). CG didn't perform any physical activity. All participants performed pre- and post-session of FMS and stabilometric measurements.ResultsFMS total score in EG1 increased by 2.0 ± 0.2 (p0 < 0.001), this was significantly differed (p0 < 0.001) from EG2 and CG. Acute effects of WBV and FMSE on rate of change and standard deviation (SD) of pressure center (COP) were shown in all groups during Static Test (p0 < 0.01). SD increased (p0 < 0.01) in Given Setting Test in EG1 and EG2, and in Romberg Test (p0 < 0.001) in EG1. Length, width and area (p0 < 0.01) of confidence ellipse, containing 95% of the statokinesiogram points, decreased in Static Test in EG1; width and area (p0 < 0.01) decreased in EG2 group. Significant (p0 < 0.01) decrease in Given Setting Test was in EG1, and significant (p0 < 0.01) increase was in Romberg Test (open eyes) in CG. Maximum amplitude of COP oscillations: significantly (p0 < 0.01) decreasing along X and Y axes in EG1 and EG2, and along Y axis in CG during Static Test; along Y axis (p0 < 0.01) in all groups during Given Setting Test. Significant differences were identified (p0 < 0.01) in calculated energy consumption for COP moving during all stabilometric tests. However, inter-group differences in COP after acute WBV and FMSE sessions have not been identified.ConclusionsAcute WBV session eliminates the deficits in motor patterns which is not the case after acute FMSE session, which, according to our integrative movement tuning hypothesis, is due to high activation of integrative function of proprioceptive system. Efficacy of WBV and FMSE on COP performance indicates a high sensitivity of postural control to different levels of proprioceptive system activity

    Neurophysiology of motor imagery in neurorehabilitation and BCI technologies

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    Over the last few decades, motor imagery was in the focus of the researchers' attention as a prototypical example of "embodied cognition", and as a basis for neuro-rehabilitation and braincomputer interfaces. This review reveals the concept of motor imagery, the factors characterizing and influencing this process, its neural correlates, and the possibilities for using in neurorehabilitation and braincomputer interfaces. The article explains some discrepancies and variability in findings from previous studies, that will help to optimize a study design in accordance with the purpose of each study in the future

    Proprioception in Immersive Virtual Reality

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    Currently, in connection with the advent of virtual reality (VR) technologies, methods that recreate sensory sensations are rapidly developing. Under the conditions of VR, which is an immersive environment, a variety of multimodal sensory experiences can be obtained. It is urgent to create explicit immersive environments that allow maximizing the full potential of VR technology. Activation of the proprioceptive sensory system, coupled with the activation of the visual analyzer system, allows you to achieve sensations of interaction with VR objects, identical to the sensations of the real physical world. Today, the activation of proprioceptive sensations is achieved using various devices, including robotic ones, which are not available for use in routine medical practice. The immersive multisensory environment makes it possible to significantly personalize the rehabilitation process, ensuring its continuity and effectiveness at various stages of the pathological process and varying degrees of severity of physical disorders, while significantly reducing the burden on the healthcare system by automating the rehabilitation process and objectively assessing the effectiveness. Further development and increased availability of VR technologies and devices that allow achieving an increase in immersion due to sensory immersion will be in great demand as a technology that allows teaching patients motor skills

    Non-invasive EEG-based BCI spellers from the beginning to today: a mini-review

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    The defeat of the central motor neuron leads to the motor disorders. Patients lose the ability to control voluntary muscles, for example, of the upper limbs, which introduces a fundamental dissonance in the possibility of daily use of a computer or smartphone. As a result, the patients lose the ability to communicate with other people. The article presents the most popular paradigms used in the brain-computer-interface speller system and designed for typing by people with severe forms of the movement disorders. Brain-computer interfaces (BCIs) have emerged as a promising technology for individuals with communication impairments. BCI-spellers are systems that enable users to spell words by selecting letters on a computer screen using their brain activity. There are three main types of BCI-spellers: P300, motor imagery (MI), and steady-state visual evoked potential (SSVEP). However, each type has its own limitations, which has led to the development of hybrid BCI-spellers that combine the strengths of multiple types. Hybrid BCI-spellers can improve accuracy and reduce the training period required for users to become proficient. Overall, hybrid BCI-spellers have the potential to improve communication for individuals with impairments by combining the strengths of multiple types of BCI-spellers. In conclusion, BCI-spellers are a promising technology for individuals with communication impairments. P300, MI, and SSVEP are the three main types of BCI-spellers, each with their own advantages and limitations. Further research is needed to improve the accuracy and usability of BCI-spellers and to explore their potential applications in other areas such as gaming and virtual reality

    Specifity of complex sensory-motor reaction to relevant stimuli in personalized virtual reality in young people

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    Objectives to evaluate the latent period of complex sensory-motor reaction (Π‘SMR) to relevant visual stimuli in virtual reality (VR) with personalized and indifferent content. Material and methods.The study included 10 healthy right-handed males aged 1819. The selection of subjects in groups was based on two VR scenarios, the content of which reflected (personalized VR) or did not reflect their personal experience (indifferent VR). The latent period of Π‘SMR to relevant visual stimuli was registered using a gamepad and an EEG recording system (BP-010302 BrainAmp Standart 128) in the oddball paradigm. VR scenarios were demonstrated using Oculus Rift CV1 headset. Registration of Π‘SMR in personalized and indifferent VRs was done in three sessions with the interval of 24 hours. Each session lasted 78 minutes and included 3040 Π‘SMR registrations. Igroup Presence Questionnaire (IPQ) was used for subjective evaluation of VR immersiveness. The collected data was processed with IBM SPSS Statistics 22 software. Results.Statistically significant correlations were registered only in VR with personalized content, between the latent time of Π‘SMR and indexes of spatial presence (0.694522) and a general effect of VR immersiveness (-0.592243). It was noted that latent period of Π‘SMR to relevant visual stimuli in VR is determined by the semantic content: the time of Π‘SMR to relevant stimuli in personalized VR was significantly less, than to those in indifferent VR. Conclusion.We support the adequacy of the methodology of studying the mechanisms of human voluntary attention with inclusion of personalized scenes in VR content. It is suggested that such methodology is promising for neurorehabilitation of patients with age-related cognitive impairmen

    Π­ΠΊΡΠΏΠ΅Ρ€ΠΈΠΌΠ΅Π½Ρ‚Π°Π»ΡŒΠ½Ρ‹Π΅ способы изучСния нСйрофизиологичСских особСнностСй кибСрспортсмСнов (ΠΎΠ±Π·ΠΎΡ€)

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    Π­Π»Π΅ΠΊΡ‚Ρ€ΠΎΠ½Π½Ρ‹Π΅ Π²ΠΈΠ΄Ρ‹ спорта, ΠΈΠΌΠ΅ΡŽΡ‰ΠΈΠ΅ ΡΠΎΡ€Π΅Π²Π½ΠΎΠ²Π°Ρ‚Π΅Π»ΡŒΠ½Ρ‹ΠΉ Ρ…Π°Ρ€Π°ΠΊΡ‚Π΅Ρ€, ΠΎΠ±ΡŠΠ΅Π΄ΠΈΠ½Π΅Π½Ρ‹ Π² Π½Π°ΠΏΡ€Π°Π²Π»Π΅Π½ΠΈΠ΅, Π½Π°Π·Ρ‹Π²Π°Π΅ΠΌΠΎΠ΅ кибСрспортом. Π‘ΠΎΡ€Π΅Π²Π½ΠΎΠ²Π°Ρ‚Π΅Π»ΡŒΠ½Π°Ρ Π΄Π΅ΡΡ‚Π΅Π»ΡŒΠ½ΠΎΡΡ‚ΡŒ Π² кибСрспортС способствуСт Ρ„ΠΎΡ€ΠΌΠΈΡ€ΠΎΠ²Π°Π½ΠΈΡŽ ΠΊΠΎΠ³Π½ΠΈΡ‚ΠΈΠ²Π½Ρ‹Ρ… Π½Π°Π²Ρ‹ΠΊΠΎΠ², Ρ€Π°Π·Π²ΠΈΡ‚ΠΈΡŽ абстрактного ΠΌΡ‹ΡˆΠ»Π΅Π½ΠΈΡ, памяти, пространствСнного ΠΌΡ‹ΡˆΠ»Π΅Π½ΠΈΡ ΠΈ способности ΠΎΡ€ΠΈΠ΅Π½Ρ‚ΠΈΡ€ΠΎΠ²Π°Ρ‚ΡŒΡΡ Π² условиях Π΄Π΅Ρ„ΠΈΡ†ΠΈΡ‚Π° Π²Ρ€Π΅ΠΌΠ΅Π½ΠΈ Π² Π²ΠΈΡ€Ρ‚ΡƒΠ°Π»ΡŒΠ½ΠΎΠΌ пространствС. Π’ связи с этим пСрспСктивным являСтся ΠΈΠ·ΡƒΡ‡Π΅Π½ΠΈΠ΅ нСйрофизиологичСских ΠΌΠ΅Ρ…Π°Π½ΠΈΠ·ΠΌΠΎΠ², ΠΎΠ±Π΅ΡΠΏΠ΅Ρ‡ΠΈΠ²Π°ΡŽΡ‰ΠΈΡ… Ρ€Π΅Π°Π»ΠΈΠ·Π°Ρ†ΠΈΡŽ ΠΈ Ρ€Π΅Π³ΡƒΠ»ΡΡ†ΠΈΡŽ физиологичСских процСссов Π² Ρ…ΠΎΠ΄Π΅ занятий элСктронными Π²ΠΈΠ΄Π°ΠΌΠΈ спорта. Богласно классификации Π›.П. ΠœΠ°Ρ‚Π²Π΅Π΅Π²Π° (2017), кибСрспорт относится ΠΊ пятой Π³Ρ€ΡƒΠΏΠΏΠ΅ Π²ΠΈΠ΄ΠΎΠ² спортивной Π΄Π΅ΡΡ‚Π΅Π»ΡŒΠ½ΠΎΡΡ‚ΠΈ, которая характСризуСтся абстрактно-логичСским ΠΎΠ±Ρ‹Π³Ρ€Ρ‹Π²Π°Π½ΠΈΠ΅ΠΌ ΠΏΡ€ΠΈ сниТСнной Π΄Π²ΠΈΠ³Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎΠΉ активности. ΠšΠΎΠΌΠΏΡŒΡŽΡ‚Π΅Ρ€Π½Ρ‹Π΅ ΠΈΠ³Ρ€Ρ‹ ΡΡ‚ΠΈΠΌΡƒΠ»ΠΈΡ€ΡƒΡŽΡ‚ Ρ€Π°Π·Π²ΠΈΡ‚ΠΈΠ΅ ΠΊΠΎΠ³Π½ΠΈΡ‚ΠΈΠ²Π½Ρ‹Ρ… Ρ„ΡƒΠ½ΠΊΡ†ΠΈΠΉ, Ρ‚Π°ΠΊΠΈΡ… ΠΊΠ°ΠΊ врСмя Ρ€Π΅Π°ΠΊΡ†ΠΈΠΈ, ΡΠΊΠΎΡ€ΠΎΡΡ‚ΡŒ принятия Ρ€Π΅ΡˆΠ΅Π½ΠΈΠΉ, Π²Π½ΠΈΠΌΠ°Π½ΠΈΠ΅, координация Ρ€ΡƒΠΊ ΠΈ Π΄Ρ€., Ρ‡Ρ‚ΠΎ нСвольно Π½Π°Π²ΠΎΠ΄ΠΈΡ‚ исслСдоватСлСй Π½Π° ΠΌΡ‹ΡΠ»ΡŒ ΠΎ сходствС ΠΏΡΠΈΡ…ΠΎΡΠΌΠΎΡ†ΠΈΠΎΠ½Π°Π»ΡŒΠ½Ρ‹Ρ… ΠΈ психофизиологичСских ΠΏΠ°Ρ€Π°ΠΌΠ΅Ρ‚Ρ€ΠΎΠ² кибСрспортсмСнов ΠΈ спортсмСнов, Π·Π°Π½ΠΈΠΌΠ°ΡŽΡ‰ΠΈΡ…ΡΡ Π΄Ρ€ΡƒΠ³ΠΈΠΌΠΈ Π²ΠΈΠ΄Π°ΠΌΠΈ спорта. Однако слСдуСт ΠΎΡ‚ΠΌΠ΅Ρ‚ΠΈΡ‚ΡŒ, Ρ‡Ρ‚ΠΎ нСйрофизиологичСскиС ΠΌΠ΅Ρ…Π°Π½ΠΈΠ·ΠΌΡ‹ этих процСссов Ρƒ кибСрспортсмСнов практичСски Π½Π΅ исслСдовались. ΠŸΠΎΡΠΊΠΎΠ»ΡŒΠΊΡƒ основой Π΄Π°Π½Π½Ρ‹Ρ… ΠΌΠ΅Ρ…Π°Π½ΠΈΠ·ΠΌΠΎΠ² являСтся Π΄Π΅ΡΡ‚Π΅Π»ΡŒΠ½ΠΎΡΡ‚ΡŒ Ρ†Π΅Π½Ρ‚Ρ€Π°Π»ΡŒΠ½ΠΎΠΉ Π½Π΅Ρ€Π²Π½ΠΎΠΉ систСмы, прСдставляСтся интСрСсным Ρ€Π°ΡΡΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ особСнности биоэлСктричСской активности Π±ΠΎΠ»ΡŒΡˆΠΈΡ… ΠΏΠΎΠ»ΡƒΡˆΠ°Ρ€ΠΈΠΉ ΠΌΠΎΠ·Π³Π° кибСрспортсмСнов Π²ΠΎ взаимосвязи с особСнностями ΠΈΡ… ΠΊΠΎΠ³Π½ΠΈΡ‚ΠΈΠ²Π½ΠΎΠ³ΠΎ стиля. ΠŸΡ€Π΅Π΄ΡΡ‚Π°Π²Π»Π΅Π½Π½Π°Ρ обзорная ΡΡ‚Π°Ρ‚ΡŒΡ ΡΠΎΡΡ‚Π°Π²Π»ΡΠ»Π°ΡΡŒ ΠΏΡ€ΠΈ использовании элСктронных Π±ΠΈΠ±Π»ΠΈΠΎΡ‚Π΅ΠΊ PubMed, Scopus, Google Scholar ΠΈ ряда отСчСствСнных Π½Π°ΡƒΡ‡Π½Ρ‹Ρ… Π±Π°Π· Π΄Π°Π½Π½Ρ‹Ρ… ΠΏΡƒΡ‚Π΅ΠΌ ввСдСния ΡΠ»Π΅Π΄ΡƒΡŽΡ‰ΠΈΡ… поисковых запросов: Β«Π²ΠΈΠ΄Π΅ΠΎΠΈΠ³Ρ€Ρ‹Β», «игровая Π·Π°Π²ΠΈΡΠΈΠΌΠΎΡΡ‚ΡŒΒ», «кибСрспорт», Β«ΠΊΠΎΠ³Π½ΠΈΡ‚ΠΈΠ²Π½Ρ‹Π΅ Ρ„ΡƒΠ½ΠΊΡ†ΠΈΠΈΒ», «нСйрофизиологичСскиС особСнности кибСрспортсмСнов», Β«ΠΌΠ΅Ρ‚ΠΎΠ΄Ρ‹ нСйрофизиологичСского исслСдования Π² кибСрспортС», Β«Π½Π΅ΠΈΠ½Π²Π°Π·ΠΈΠ²Π½Ρ‹Π΅ ΠΌΠ΅Ρ‚ΠΎΠ΄Ρ‹ исслСдования». На основС ΠΏΡ€ΠΎΠ²Π΅Π΄Π΅Π½Π½ΠΎΠ³ΠΎ Π°Π½Π°Π»ΠΈΠ·Π° Π»ΠΈΡ‚Π΅Ρ€Π°Ρ‚ΡƒΡ€Π½Ρ‹Ρ… источников Π±Ρ‹Π»ΠΈ Π²Ρ‹Π΄Π΅Π»Π΅Π½Ρ‹ ΠΌΠ΅Ρ‚ΠΎΠ΄Ρ‹, ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡŽΡ‰ΠΈΠ΅ ΠΎΡ†Π΅Π½ΠΈΡ‚ΡŒ Ρ„ΡƒΠ½ΠΊΡ†ΠΈΠΎΠ½Π°Π»ΡŒΠ½ΠΎΠ΅ состояниС Π³ΠΎΠ»ΠΎΠ²Π½ΠΎΠ³ΠΎ ΠΌΠΎΠ·Π³Π° Π² процСссС ΠΎΠ±Ρ€Π°Π±ΠΎΡ‚ΠΊΠΈ сСнсорных сигналов, физиологичСскиС измСнСния функционирования Π²Ρ‹ΡΡˆΠ΅ΠΉ Π½Π΅Ρ€Π²Π½ΠΎΠΉ Π΄Π΅ΡΡ‚Π΅Π»ΡŒΠ½ΠΎΡΡ‚ΠΈ, ΡƒΡΡ‚Π°Π½ΠΎΠ²ΠΈΡ‚ΡŒ ΠΏΠΈΠΊΠΎΠ²ΡƒΡŽ Π°ΠΌΠΏΠ»ΠΈΡ‚ΡƒΠ΄Ρƒ ΠΌΡ‹ΡˆΠ΅Ρ‡Π½ΠΎΠ³ΠΎ усилия посрСдством ΠΈΠ½Ρ‚Π΅Π³Ρ€Π°Ρ†ΠΈΠΈ сигнала. ΠŸΠ΅Ρ€Π΅Ρ‡ΠΈΡΠ»Π΅Π½Ρ‹ ΠΌΠ΅Ρ‚ΠΎΠ΄Ρ‹, ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ Π΄Π΅ΠΌΠΎΠ½ΡΡ‚Ρ€ΠΈΡ€ΡƒΡŽΡ‚ спорныС Ρ€Π΅Π·ΡƒΠ»ΡŒΡ‚Π°Ρ‚Ρ‹, ΠΏΠΎΡΠΊΠΎΠ»ΡŒΠΊΡƒ Π½Π΅ Π΄Π°ΡŽΡ‚ возмоТности ΡƒΡΡ‚Π°Π½ΠΎΠ²ΠΈΡ‚ΡŒ ΠΌΠ΅Ρ…Π°Π½ΠΈΠ·ΠΌΡ‹ функционирования Π½Π΅Ρ€Π²Π½ΠΎΠΉ систСмы. Π’Π°ΠΊΠΆΠ΅ ΠΎΡ‚ΠΌΠ΅Ρ‡Π΅Π½Ρ‹ пСрспСктивныС ΠΌΠ΅Ρ‚ΠΎΠ΄Ρ‹, ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡŽΡ‰ΠΈΠ΅ ΡΡ‡ΠΈΡ‚Ρ‹Π²Π°Ρ‚ΡŒ Π°ΠΊΡ‚ΠΈΠ²Π½ΠΎΡΡ‚ΡŒ ΠΌΠΎΠ·Π³Π° ΠΏΡƒΡ‚Π΅ΠΌ примСнСния инфракрасного свСта
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