14 research outputs found

    Piketty comes to South Africa

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    One of the most valuable features of Capital and Ideology is its concern to take history seriously and consider how the emergence of different political and economic regimes relate to discourses about fairness and justice across time. This paper pushes this agenda further by acknowledging that the experience of a few developed nations should not be taken as the template for the generalized study of inequality dynamics across time and space. In this paper, we interrogate Piketty's analysis and policy proposals against specificities that are central to understanding the production and reproduction of inequalities within South Africa. We reflect on the South African case, the structure of inequality and its changes since 1994. We review a battery of policy interventions that have been implemented to address inequality in the last 25 years. We emphasize that the long shadow cast by centuries of colonialism and various forms of apartheid strongly affirm Piketty's emphasis on understanding history. But this is both affirmation and critique given the foundational, imbedded impact that this specific legacy has had on post-apartheid society and its policies. Piketty is aware that the levels of inequality in South Africa are so high that this is “unknown territory.” We map out some of this territory to reveal how these extreme initial wealth and racial inequities inform the reproduction of inequalities in all dimensions and undermine well intentioned policies. We claim that understanding extractive histories, imbedded wealth inequalities, and complex social and political institutions allows us to understand and confront some of the reasons why even in light of progressive policies, many of which are in line with the proposals from Piketty, government interventions have thus far failed to reduce inequality

    A Simulation Game to Acquire Skills on Industry 4.0

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    The education in Industry 4.0 is a key factor to improve product quality and its efficiency, be competitive, enhance safety, security and sustainability. In this context C-LAB project aims at developing a game-simulation framework able to generate game-based learning tools personalized to the specific business and role of users. The intended users are both company employees and students who will shortly enter into the working market. The first prototype of the game was evaluated by informatics students in terms of perceived usability. The data reveal that the game was appreciated by the students and some improvements were identified
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