6 research outputs found

    Teamwork! Using A Contract To Increase Contributions Among Team Members In Undergraduate MIS Group Projects.

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    This paper describes many of the issues arising in properly assigning credit and ssessing contributions to team projects in undergraduate MIS classes. To alleviate this problem, the authors demonstrate the use of a team contract, where guidelines for work are jointly assigned both by the instructor and the team members themselves. The use of this contract has increased the success of teams in the classes where they are used. Future research on the contract and teamwork is described

    Tetris as a Tool to Teach Project Management and Decision-Making Skills

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    This paper describes the use of a popular computer game, Tetris, to help teach and reinforce key project management concepts and decision-making skills. Project management and decision-making objectives tend to be taken for granted with students not truly able to grasp key concepts. To remedy this, Tetris is played with comparisons made to project management and decision-making including analysis of decisions under duress. The use of Tetris as a teaching tool has increase the ability of students to comprehend and apply these skills. Future research measuring true effectiveness is briefly described
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