105 research outputs found

    Broadcast Caching Networks with Two Receivers and Multiple Correlated Sources

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    The correlation among the content distributed across a cache-aided broadcast network can be exploited to reduce the delivery load on the shared wireless link. This paper considers a two-user three-file network with correlated content, and studies its fundamental limits for the worst-case demand. A class of achievable schemes based on a two-step source coding approach is proposed. Library files are first compressed using Gray-Wyner source coding, and then cached and delivered using a combination of correlation-unaware cache-aided coded multicast schemes. The second step is interesting in its own right and considers a multiple-request caching problem, whose solution requires coding in the placement phase. A lower bound on the optimal peak rate-memory trade-off is derived, which is used to evaluate the performance of the proposed scheme. It is shown that for symmetric sources the two-step strategy achieves the lower bound for large cache capacities, and it is within half of the joint entropy of two of the sources conditioned on the third source for all other cache sizes.Comment: in Proceedings of Asilomar Conference on Signals, Systems and Computers, Pacific Grove, California, November 201

    Caching and Coded Multicasting: Multiple Groupcast Index Coding

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    The capacity of caching networks has received considerable attention in the past few years. A particularly studied setting is the case of a single server (e.g., a base station) and multiple users, each of which caches segments of files in a finite library. Each user requests one (whole) file in the library and the server sends a common coded multicast message to satisfy all users at once. The problem consists of finding the smallest possible codeword length to satisfy such requests. In this paper we consider the generalization to the case where each user places L≥1L \geq 1 requests. The obvious naive scheme consists of applying LL times the order-optimal scheme for a single request, obtaining a linear in LL scaling of the multicast codeword length. We propose a new achievable scheme based on multiple groupcast index coding that achieves a significant gain over the naive scheme. Furthermore, through an information theoretic converse we find that the proposed scheme is approximately optimal within a constant factor of (at most) 1818.Comment: 5 pages, 1 figure, to appear in GlobalSIP14, Dec. 201

    Hypergraph-Based Analysis of Clustered Cooperative Beamforming with Application to Edge Caching

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    The evaluation of the performance of clustered cooperative beamforming in cellular networks generally requires the solution of complex non-convex optimization problems. In this letter, a framework based on a hypergraph formalism is proposed that enables the derivation of a performance characterization of clustered cooperative beamforming in terms of per-user degrees of freedom (DoF) via the efficient solution of a coloring problem. An emerging scenario in which clusters of cooperative base stations (BSs) arise is given by cellular networks with edge caching. In fact, clusters of BSs that share the same requested files can jointly beamform the corresponding encoded signals. Based on this observation, the proposed framework is applied to obtain quantitative insights into the optimal use of cache and backhaul resources in cellular systems with edge caching. Numerical examples are provided to illustrate the merits of the proposed framework.Comment: 10 pages, 5 figures, Submitte

    Optimal Control of Wireless Computing Networks

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    Augmented information (AgI) services allow users to consume information that results from the execution of a chain of service functions that process source information to create real-time augmented value. Applications include real-time analysis of remote sensing data, real-time computer vision, personalized video streaming, and augmented reality, among others. We consider the problem of optimal distribution of AgI services over a wireless computing network, in which nodes are equipped with both communication and computing resources. We characterize the wireless computing network capacity region and design a joint flow scheduling and resource allocation algorithm that stabilizes the underlying queuing system while achieving a network cost arbitrarily close to the minimum, with a tradeoff in network delay. Our solution captures the unique chaining and flow scaling aspects of AgI services, while exploiting the use of the broadcast approach coding scheme over the wireless channel.Comment: 30 pages, journa

    Dynamic Cloud Network Control under Reconfiguration Delay and Cost

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    Network virtualization and programmability allow operators to deploy a wide range of services over a common physical infrastructure and elastically allocate cloud and network resources according to changing requirements. While the elastic reconfiguration of virtual resources enables dynamically scaling capacity in order to support service demands with minimal operational cost, reconfiguration operations make resources unavailable during a given time period and may incur additional cost. In this paper, we address the dynamic cloud network control problem under non-negligible reconfiguration delay and cost. We show that while the capacity region remains unchanged regardless of the reconfiguration delay/cost values, a reconfiguration-agnostic policy may fail to guarantee throughput-optimality and minimum cost under nonzero reconfiguration delay/cost. We then present an adaptive dynamic cloud network control policy that allows network nodes to make local flow scheduling and resource allocation decisions while controlling the frequency of reconfiguration in order to support any input rate in the capacity region and achieve arbitrarily close to minimum cost for any finite reconfiguration delay/cost values.Comment: 15 pages, 7 figure

    Scalable and Energy-Efficient Millimeter Massive MIMO Architectures: Reflect-Array and Transmit-Array Antennas

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    Hybrid analog-digital architectures are considered as promising candidates for implementing millimeter wave (mmWave) massive multiple-input multiple-output (MIMO) systems since they enable a considerable reduction of the required number of costly radio frequency (RF) chains by moving some of the signal processing operations into the analog domain. However, the analog feed network, comprising RF dividers, combiners, phase shifters, and line connections, of hybrid MIMO architectures is not scalable due to its prohibitively high power consumption for large numbers of transmit antennas. Motivated by this limitation, in this paper, we study novel massive MIMO architectures, namely reflect-array (RA) and transmit-array (TA) antennas. We show that the precoders for RA and TA antennas have to meet different constraints compared to those for conventional MIMO architectures. Taking these constraints into account and exploiting the sparsity of mmWave channels, we design an efficient precoder for RA and TA antennas based on the orthogonal matching pursuit algorithm. Furthermore, in order to fairly compare the performance of RA and TA antennas with conventional fully-digital and hybrid MIMO architectures, we develop a unified power consumption model. Our simulation results show that unlike conventional MIMO architectures, RA and TA antennas are highly energy efficient and fully scalable in terms of the number of transmit antennas.Comment: submitted to IEEE ICC 201

    Energy-Efficient Power Control in Impulse Radio UWB Wireless Networks

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    In this paper, a game-theoretic model for studying power control for wireless data networks in frequency-selective multipath environments is analyzed. The uplink of an impulse-radio ultrawideband system is considered. The effects of self-interference and multiple-access interference on the performance of generic Rake receivers are investigated for synchronous systems. Focusing on energy efficiency, a noncooperative game is proposed in which users in the network are allowed to choose their transmit powers to maximize their own utilities, and the Nash equilibrium for the proposed game is derived. It is shown that, due to the frequency selective multipath, the noncooperative solution is achieved at different signal-to-interference-plus-noise ratios, depending on the channel realization and the type of Rake receiver employed. A large-system analysis is performed to derive explicit expressions for the achieved utilities. The Pareto-optimal (cooperative) solution is also discussed and compared with the noncooperative approach.Comment: Submitted to the IEEE Journal on Selected Topics in Signal Processing - Special issue on Performance Limits of Ultra-Wideband System
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