3,316 research outputs found

    The influence of organizational environment on mobile game development team effectiveness – A single case study

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    The mobile gaming industry is a fast-growing and lucrative market, which has surpassed the money generated by consoles and PC games, and the market is going to grow continuously. Games are produced by teams that need to have diverse technical and creative skills and competences as well as good understanding of customer expectations. Nonetheless, there is limited literature on mobile game development teams, and particularly on the management practices and organizational structures that support their functioning. Therefore, this research sets out to discover how organizational environment affects the effectiveness of game development teams. Since this study only focuses on the influence of organizational environment, the team effectiveness model introduced by McShane and Von Glinow was adopted. The thesis divides organizational environment into organizational structure and leadership styles for further study. Literature about team design and team processes is also discussed in this study from in the context of mobile game development. Finally, a theoretical framework was drawn based on the reviewed literature. The empirical part of this research was conducted as a single case study. Empirical data was collected through interviews in the case company with top management and team leaders, who are involved in game development and decision-making process. The case company's games have occupied the top positions in top grossing list in AppStore, which makes it interesting for the empirical investigation. The findings of this thesis explain that organizational environment affects team design gradually. It is like a pyramid where the foundation is a flat organization which helps the company with team composition. In the middle of the pyramid is the stable organizational environment which helps with team stability. On top of the pyramid, the organic organizational structure and servant leadership, which is built upon flat and stable organizational environment, helps development teams to be autonomous. Right members in teams, high extent of team stability and team autonomy altogether have positive effects on team processes and in turn increase team effectiveness.In addition, a balance between autonomy and control is a critical issue for managers to consider. In this study, some practicalities learned from the case study were provided. Thus, this study provides implications for mobile gaming companies by investigating teams' functioning responsive for development of successfully games

    Chinese glove puppets - an interactive experience of puppet history, teaching and user created performance

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    Chinese Glove Puppets demonstrate the traditional Chinese performing art. It introduces the history, creation, and primal figure types of Chinese Glove Puppetry to provide users a basic understanding. Puppet education and puppet performance demonstrate the puppet movements. Basic puppet manipulation videos demonstrate the basic movements teaching users how the puppeteers control puppets. Real puppet show clips are also available. In order to create more fun, a changeable classic background would be used to replace the original stage and enhance the delight of creating the user\u27s own show. This project is an educational CD-ROM for English users. By combining visual and audio elements, it presents a digital experience to lead users to this fascinating and graceful performing art

    One-step preparation of cluster states in quantum dot molecules

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    Cluster states, a special type of highly entangled states, are a universal resource for measurement-based quantum computation. Here, we propose an efficient one-step generation scheme for cluster states in semiconductor quantum dot molecules, where qubits are encoded on singlet and triplet state of two coupled quantum dots. By applying a collective electrical field or simultaneously adjusting interdot bias voltages of all double-dot molecule, we get a switchable Ising-like interaction between any two adjacent quantum molecule qubits. The initialization, the single qubit measurement, and the experimental parameters are discussed, which shows the large cluster state preparation and one-way quantum computation implementable in semiconductor quantum dots with the present techniques.Comment: 5 pages, 3 figure

    Dispersive Coupling Between the Superconducting Transmission Line Resonator and the Double Quantum Dots

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    Realization of controllable interaction between distant qubits is one of the major problems in scalable solid state quantum computing. We study a superconducting transmission line resonator (TLR) as a tunable dispersive coupler for the double-dot molecules. A general interaction Hamiltonian of nn two-electron spin-based qubits and the TLR is presented, where the double-dot qubits are biased at the large detuning region and the TLR is always empty and virtually excited. Our analysis o the main decoherence sources indicates that various major quantum operations can be reliably implemented with current technology.Comment: 10 pages, 5 figure
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