2 research outputs found

    Theory-based approach for assessing cognitive load during time-critical resource-managing human–computer interactions: an eye-tracking study

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    Computerized systems are taking on increasingly complex tasks. Consequently, monitoring automated computerized systems is becoming increasingly demanding for human operators, which is particularly relevant in time-critical situations. A possible solution might be adapting human–computer interfaces (HCI) to the operators’ cognitive load. Here, we present a novel approach for theory-based measurement of cognitive load based on tracking eye movements of 42 participants while playing a serious game simulating time-critical situations that required resource management at different levels of difficulty. Gaze data was collected within narrow time periods, calculated based on log data interpreted in the light of the time-based resource-sharing model. Our results indicated that eye fixation frequency, saccadic rate, and pupil diameter significantly predicted task difficulty, while performance was best predicted by eye fixation frequency. Subjectively perceived cognitive load was significantly associated with the rate of microsaccades. Moreover our results indicated that more successful players tended to use breaks in gameplay to actively monitor the scene, while players who use these times to rest are more likely to fail the level. The presented approach seems promising for measuring cognitive load in realistic situations, considering adaptation of HCI

    Cross-task and cross-participant classification of cognitive load in an emergency simulation game

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    Assessment of cognitive load is a major step towards adaptive interfaces. However, non-invasive assessment is rather subjective as well as task specific and generalizes poorly, mainly due to methodological limitations. Additionally, it heavily relies on performance data like game scores or test results. In this study, we present an eye-tracking approach that circumvents these shortcomings and allows for effective generalizing across participants and tasks. First, we established classifiers for predicting cognitive load individually for a typical working memory task (n-back), which we then applied to an emergency simulation game by considering the similar ones and weighting their predictions. Standardization steps helped achieve high levels of cross-task and cross-participant classification accuracy between 63.78% and 67.25% for the distinction between easy and hard levels of the emergency simulation game. These very promising results could pave the way for novel adaptive computer-human interaction across domains and particularly for gaming and learning environments
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