3 research outputs found

    The Effect of Lego Mindstorms as an Innovative Educational Tool to Develop Students' Creativity Skills for a Creative Society

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    Creativity is a very important skill that should be possessed by the human resources of a country, especially in this period of the 21st century. Human creativity must be stimulated from various things, including via the field of education to improve the quality of human resources. The goal of this study was to investigate the impact of Lego Mindstorms as learning tools to improve the creativity skills of students, using an experimental methodology. We used a random sampling technique to select 40 students as the sample (N=40) for the study, with age ranging 10-12 years old; the sample was divided 2 groups, 20 students were assigned to the control groups, while the other 20 students formed the experimental groups. The student's creativity skills were taken from a figural creativity test (TKF). This test was conducted before the intervention (pretest) and after the intervention program (posttest). In the intervention program, the experimental group students were given some education about robotic technology via the use of the Lego Mindstorms tools. To analyze the test results, we utilized the Statistical Product and Service Solutions package. The finding showed that there are significant differences between the creativity scores of students in the experimental group and the creativity scores of the control group. The Lego Mindstorms influences the enhancement of student's creativity of around 23.6% in the experimental groups

    Improving the Modelling of Robot Bunker with Camera

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    This study proposed an improvement on the model of robot bunker with camera. This is designed in order that robot is difficult to steal. The previous model is equipped with a security system. However, the system is not equipped with a camera so that when theft occurs, the action cannot be recorded. This study used 16 rules, because of the addition of variable pixels produced by the camera. The simulation is carried out as many as 30 (thirty) possible conditions of actions taken by the people on the robot with Matlab Fuzzy Toolbox. In the result of the simulations, the test results can change from safe conditions to alert or dangerous conditions. This is caused by changes in the number of pixels. The pixel value increases when someone tries to take a robot from the robot bunker. Thus the proposed model is more sensitive in detecting changes that occur around the robot bunker. Therefore this model can be applied in securing/protecting robot from theft
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