317 research outputs found
View Synthesis Tool for VR Immersive Video
This chapter addresses the view synthesis of natural scenes in virtual reality (VR) using depth image-based rendering (DIBR). This method reaches photorealistic results as it directly warps photos to obtain the output, avoiding the need to photograph every possible viewpoint or to make a 3D reconstruction of a scene followed by a ray-tracing rendering. An overview of the DIBR approach and frequently encountered challenges (disocclusion and ghosting artifacts, multi-view blending, handling of non-Lambertian objects) are described. Such technology finds applications in VR immersive displays and holography. Finally, a comprehensive manual of the Reference View Synthesis software (RVS), an open-source tool tested on open datasets and recognized by the MPEG-I standardization activities (where”I″ refers to”immersive”) is described for hands-on practicing
Design and prototyping of a phase locked loop 2.4GHz oscillator
info:eu-repo/semantics/nonPublishe
Plenoptic Imaging: 3D Imaging Systems - Use cases and Technologies
info:eu-repo/semantics/publishe
The Ray-space Representation of Sound Wave for Arbitrary Listening-point Generation
info:eu-repo/semantics/publishe
3D Image Processing and Communication in Camera Sensor Networks: Free Viewpoint Television Networking
info:eu-repo/semantics/publishe
Capture to Display – Application and trends in 3D image processing
info:eu-repo/semantics/publishe
Capture to Display – Application and trends in 3D image processing
info:eu-repo/semantics/publishe
Distributed Source Coding and Multipoint Sound and Image Generation Using Large Microphone and Camera Array
info:eu-repo/semantics/publishe
Design and prototyping of an earth station antenna for LEO satellite
info:eu-repo/semantics/publishe
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